A modular physics methodology for games

  • Florian Schanda

Student thesis: Doctoral ThesisPhD

Abstract

Currently, games with rich environments allowing a wide range of possible interactions and supporting a large number of physical simulations make use of a large number of scripts and bespoke physical simulations, adapted to fit the needs of the game. This thesis proposes a methodology that can be used to tie together various different physical simulations, both off-the-shelf and bespoke, such as rigid body physics, electrical and magnetic simulations to give something greater than the sum of the individual parts. We present a notation for designing the overall physical simulation and a means for the different parts to interact. Experiments using an implementation of the methodology containing electricity, rigid body simulation, magnetics (including electro-magnetics), buoyancy and sound show that it is possible to model everyday objects such an electric motor or a doorbell. These object work ‘as expected’, without the need for special scripts and new, originally unexpected, interactions are possible without further modification of the experiment setup.
Date of Award30 Apr 2012
Original languageEnglish
Awarding Institution
  • University of Bath
SupervisorPhilip Willis (Supervisor)

Keywords

  • computer games
  • physics
  • virtual reality
  • simulation

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