Abstract
Climate change is of growing concern and clear understanding and communication between key stakeholder groups is required to make informed decisions. A major sector of focus is the built environment that contributes 40% of global emissions, the need for innovation in this sector will be vital to current national and international targets for 2023 and 2050 as outlined by the IPCC. XR represents a novel system to immerse stakeholders within 3D data and support faster learning, understanding, and decision making. However alternative non-immersive technologies may also offer a viable alternative. This study gathers insight from 47 stakeholders from the Architecture, Engineering, and Construction (AEC) sector as well as other professional disciplines to understand what the current attitudes are towards these technologies, what barriers exist, and where future opportunities may lay.
Original language | English |
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Title of host publication | XR and Metaverse |
Subtitle of host publication | Proceedings of the 9th International XR-Metaverse Conference 2024, Busan, South Korea |
Editors | Timothy Jung, Claudia tom Dieck, Seok Chan Jeong, Daniel Sahl, SJ Kim |
Place of Publication | Switzerland |
Publisher | Springer, Cham |
Chapter | 32 |
Number of pages | 12 |
ISBN (Electronic) | 978-3-031-77975-6 |
ISBN (Print) | 978-3-031-77974-9, 978-3-031-77977-0 |
Publication status | E-pub ahead of print - 31 Mar 2025 |
Event | The 9th International XR-Metaverse Conference - Doing Eui university, busan, Korea, Republic of Duration: 18 May 2024 → 22 May 2024 https://www.iaiti.org/24 |
Publication series
Name | Springer Proceedings in Business and Economics |
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Conference
Conference | The 9th International XR-Metaverse Conference |
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Country/Territory | Korea, Republic of |
City | busan |
Period | 18/05/24 → 22/05/24 |
Internet address |
Funding
Authors would like to thank the Northern Ireland Department for the Economy and Ulster University for funding and University of Bath supporting this research. And to Spatial Simulations Ltd for their additional dissemination funding.
Keywords
- Virtual Reality (VR)
- extended realty XR
- Augmented reality (AR)
- IMMERSIVE TECHNOLOGIES