Projects per year
Abstract
| Original language | English |
|---|---|
| Title of host publication | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems |
| Subtitle of host publication | Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems |
| Editors | Florian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski |
| Place of Publication | New York, U. S. A. |
| Number of pages | 19 |
| ISBN (Electronic) | 9798400703300 |
| DOIs | |
| Publication status | Published - 11 May 2024 |
| Event | CHI '24 : CHI Conference on Human Factors in Computing Systems - Honolulu, USA United States Duration: 11 May 2024 → 16 May 2024 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|
Conference
| Conference | CHI '24 : CHI Conference on Human Factors in Computing Systems |
|---|---|
| Country/Territory | USA United States |
| City | Honolulu |
| Period | 11/05/24 → 16/05/24 |
Acknowledgements
We thank Jed Ionov-Flint, Norika Kozato, Natasha David, and Charlotte Silverton for their assistance in creating the avatars for this study. We also thank Alvaro Farratto Santos for his role in producing the 3D-printed puzzles.Funding
Isabel Fitton’s research is funded by the UKRI EPSRC Centre for Doctoral Training in Digital Entertainment (CDE), EP/L016540/1 and industrial partner PwC. This work was also supported and partly funded by the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA 2.0; EP/T022523/1) at the University of Bath. We thank Dr Lee Moore for his help in designing the study methodology.
| Funders | Funder number |
|---|---|
| University of Bath | |
| Centre for the Analysis of Motion | |
| Entertainment Research and Applications | |
| Engineering and Physical Sciences Research Council | EP/L016540/1 |
| CAMERA | EP/T022523/1 |
Keywords
- skills training
- psychomotor
- virtual reality
- observational
- active
- avatar similarity
Fingerprint
Dive into the research topics of 'Watch this! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task'. Together they form a unique fingerprint.Projects
- 2 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Campbell, N. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), O'Neill, E. (CoI) & Yang, Y. (CoI)
1/11/20 → 31/10/25
Project: Research council
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Campbell, N. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI) & Yang, Y. (CoI)
1/09/15 → 28/02/21
Project: Research council
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