Voxar puzzle motion: An innovative ar application proposed using design techniques

Rafael A. Roberto, Manoela M.O. Da Silva, Daniel Q. Freitas, Yvonne C.C.A. Lima, Vinicius E.M. Silva, Cristiano C. Araujo, Jo o.Marcelo Teixeira, Veronica Teichrieb

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

1 Citation (SciVal)

Abstract

This work presents and discusses the creation of an application to the Voxar Puzzle, an AR platform that has been built in order to promote children's education in a fun and lively way. The application was conceived using a well-structured methodology named Create Innovation Pack that is based on the design thinking theory. This method aims at helping to exploit the potential of a technology to deliver value to the user of a field, which in this case is children education. It applies the use of interdisciplinary teams with complementary skills, in which the technology developers are key members. The goal is to conceive solutions that are both innovative and with high impact potential. Thus, the application presented in this work was generated by teachers, educational researchers, a designer, AR researchers and an entrepreneur whose solutions proposed aimed to meet three criteria: desirability, viability and feasibility. The application conceived, the Voxar Puzzle Motion, therefore, combines knowledge from different areas: education, design, computer science and entrepreneurship. It is aimed at children aged 3 to 8 years old and intends to foster their motor skills as well as their logic-mathematical and logic reasoning cognitive abilities.

Original languageEnglish
Title of host publication2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016
PublisherIEEE
Pages11-16
Number of pages6
ISBN (Electronic)9781509023448
DOIs
Publication statusPublished - 8 Sept 2016
Event2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016 - Greenville, USA United States
Duration: 19 Mar 2016 → …

Publication series

Name2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016

Conference

Conference2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016
Country/TerritoryUSA United States
CityGreenville
Period19/03/16 → …

Bibliographical note

Publisher Copyright:
© 2016 IEEE.

Keywords

  • K.3.m [Computing Milieux]: Computers and Education
  • Miscellaneous

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation
  • Education

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