Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development

Vinicius Emanuel Silva, Caio Lins, Andre Silva, Rafael Roberto, Cristiano Araujo, Veronica Teichrieb, Jo o.Marcelo Teixeira

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

10 Citations (SciVal)

Abstract

This paper exposes how we united computer vision technology and tangible user interfaces to conceive an innovative product targeting children audience. Voxar Puzzle is a digital game in which children have to choose a puzzle from a virtual library and assemble it by manipulating physical blocks. Furthermore, the process used for the development of the game platform had innovation in mind. A Blue Ocean strategy was used to define the functionalities and features of the game platform, comparing it with relevant competitors. The final result was a prototype with a professional interface that was validated with children from a local public school.

Original languageEnglish
Title of host publicationProceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015
PublisherIEEE
Pages147-153
Number of pages7
ISBN (Electronic)9781467372046
DOIs
Publication statusPublished - 19 Oct 2015
Event17th Symposium on Virtual and Augmented Reality, SVR 2015 - Sao Paulo, Brazil
Duration: 25 May 201528 May 2015

Publication series

NameProceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015

Conference

Conference17th Symposium on Virtual and Augmented Reality, SVR 2015
Country/TerritoryBrazil
CitySao Paulo
Period25/05/1528/05/15

Bibliographical note

Publisher Copyright:
© 2015 IEEE.

Keywords

  • computer vision
  • hardware/software co-design
  • innovation
  • Puzzle game

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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