Abstract
This paper exposes how we united computer vision technology and tangible user interfaces to conceive an innovative product targeting children audience. Voxar Puzzle is a digital game in which children have to choose a puzzle from a virtual library and assemble it by manipulating physical blocks. Furthermore, the process used for the development of the game platform had innovation in mind. A Blue Ocean strategy was used to define the functionalities and features of the game platform, comparing it with relevant competitors. The final result was a prototype with a professional interface that was validated with children from a local public school.
Original language | English |
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Title of host publication | Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015 |
Publisher | IEEE |
Pages | 147-153 |
Number of pages | 7 |
ISBN (Electronic) | 9781467372046 |
DOIs | |
Publication status | Published - 19 Oct 2015 |
Event | 17th Symposium on Virtual and Augmented Reality, SVR 2015 - Sao Paulo, Brazil Duration: 25 May 2015 → 28 May 2015 |
Publication series
Name | Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015 |
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Conference
Conference | 17th Symposium on Virtual and Augmented Reality, SVR 2015 |
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Country/Territory | Brazil |
City | Sao Paulo |
Period | 25/05/15 → 28/05/15 |
Bibliographical note
Publisher Copyright:© 2015 IEEE.
Keywords
- computer vision
- hardware/software co-design
- innovation
- Puzzle game
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition