Shape-changing interfaces use physical change in shape as input and/or output. As the field matures, it will move from technology-driven design toward more formal processes. However, this is challenging: end-users are not aware of the capabilities of shape-change, devices are difficult to demonstrate, and presenting single systems can ‘trap’ user-thinking into particular forms. It is crucial to ensure this technology is developed with requirements in mind to ensure successful end-user experiences. To address this challenge, we developed and tested (n = 50) an approach that combines low-fidelity white-box prototypes and high-fidelity video footage with end-user diagram and scenario sketching to design context dependent devices. We analysed the outputs of our test process and identified themes in device design requirements, and from this constructed a shape-change stack model to support practitioners in developing, classifying, and synthesising end-user requirements for this novel technology.
|Title of host publication||IFIP Conference on Human-Computer Interaction|
|Editors||David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris|
|Number of pages||22|
|Publication status||Published - 25 Aug 2019|
|Name||Lecture Notes in Computer Science|
Sturdee, M., Everitt, A., Lindley, J., Coulton, P., & Alexander, J. (2019). Visual Methods for the Design of Shape-Changing Interfaces. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), IFIP Conference on Human-Computer Interaction (pp. 337-358). (Lecture Notes in Computer Science). Springer, Singapore. https://doi.org/10.1007/978-3-030-29387-1_19