Visual Methods for the Design of Shape-Changing Interfaces

Miriam Sturdee, Aluna Everitt, Joseph Lindley, Paul Coulton, Jason Alexander

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

20 Citations (SciVal)

Abstract

Shape-changing interfaces use physical change in shape as input and/or output. As the field matures, it will move from technology-driven design toward more formal processes. However, this is challenging: end-users are not aware of the capabilities of shape-change, devices are difficult to demonstrate, and presenting single systems can ‘trap’ user-thinking into particular forms. It is crucial to ensure this technology is developed with requirements in mind to ensure successful end-user experiences. To address this challenge, we developed and tested (n = 50) an approach that combines low-fidelity white-box prototypes and high-fidelity video footage with end-user diagram and scenario sketching to design context dependent devices. We analysed the outputs of our test process and identified themes in device design requirements, and from this constructed a shape-change stack model to support practitioners in developing, classifying, and synthesising end-user requirements for this novel technology.
Original languageEnglish
Title of host publicationIFIP Conference on Human-Computer Interaction
EditorsDavid Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
PublisherSpringer, Singapore
Pages337-358
Number of pages22
ISBN (Print)9783030293864
DOIs
Publication statusPublished - 25 Aug 2019

Publication series

NameLecture Notes in Computer Science
PublisherSpringer

Bibliographical note

IFIP Conference on Human-Computer Interaction, INTERACT 2019 ; Conference date: 02-09-2019 Through 06-09-2019

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