Virtual Playground: An Augmented Reality Application to Improve English Learning

Luis F.B. Pereira, Manoela M.O. Da Silva, Rafael A. Roberto, Veronica Teichrieb, Patricia Smith Cavalcante

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

6 Citations (SciVal)

Abstract

Augmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools are not widespread yet. The applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support for a shared experience and many others. To tackle these problems, this work presents the process of ideation, implementation and testing of Virtual Playground, an application collaboratively created with language teachers, designers and engineers. This work presents results regarding what are the main teachers' needs that developers and researchers have to take into account: intuitive interface, freedom to create and reuse virtual content, an offline version to avoid infrastructure limitations, among others. It also presents the concept validation by teachers and the confirmation that the AR application proposed could be used in different stages of a lesson to enhance learning.

Original languageEnglish
Title of host publicationProceedings - 2020 22nd Symposium on Virtual and Augmented Reality, SVR 2020
PublisherIEEE
Pages83-91
Number of pages9
ISBN (Electronic)9781728192314
DOIs
Publication statusPublished - 23 Nov 2020
Event22nd Symposium on Virtual and Augmented Reality, SVR 2020 - Virtual, Porto de Galinhas, Brazil
Duration: 7 Nov 202010 Nov 2020

Publication series

NameProceedings - 2020 22nd Symposium on Virtual and Augmented Reality, SVR 2020

Conference

Conference22nd Symposium on Virtual and Augmented Reality, SVR 2020
Country/TerritoryBrazil
CityVirtual, Porto de Galinhas
Period7/11/2010/11/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • augmented reality
  • education
  • language
  • learning

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology

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