Abstract
Augmented Reality applications for education change the classroom experience for both teachers and students. However, the use of these tools are not widespread yet. The applications still have some limitations, such as: hard to use interfaces, lack of freedom to create content, lack of support for a shared experience and many others. To tackle these problems, this work presents the process of ideation, implementation and testing of Virtual Playground, an application collaboratively created with language teachers, designers and engineers. This work presents results regarding what are the main teachers' needs that developers and researchers have to take into account: intuitive interface, freedom to create and reuse virtual content, an offline version to avoid infrastructure limitations, among others. It also presents the concept validation by teachers and the confirmation that the AR application proposed could be used in different stages of a lesson to enhance learning.
Original language | English |
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Title of host publication | Proceedings - 2020 22nd Symposium on Virtual and Augmented Reality, SVR 2020 |
Publisher | IEEE |
Pages | 83-91 |
Number of pages | 9 |
ISBN (Electronic) | 9781728192314 |
DOIs | |
Publication status | Published - 23 Nov 2020 |
Event | 22nd Symposium on Virtual and Augmented Reality, SVR 2020 - Virtual, Porto de Galinhas, Brazil Duration: 7 Nov 2020 → 10 Nov 2020 |
Publication series
Name | Proceedings - 2020 22nd Symposium on Virtual and Augmented Reality, SVR 2020 |
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Conference
Conference | 22nd Symposium on Virtual and Augmented Reality, SVR 2020 |
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Country/Territory | Brazil |
City | Virtual, Porto de Galinhas |
Period | 7/11/20 → 10/11/20 |
Bibliographical note
Publisher Copyright:© 2020 IEEE.
Keywords
- augmented reality
- education
- language
- learning
ASJC Scopus subject areas
- Computer Science Applications
- Media Technology