Abstract

Human performance augmentation through technology has been a recurring theme in science and culture, aiming to increase human capabilities and accessibility. We investigate a related concept: virtual performance augmentation (VPA), using VR to give users the illusion of greater capabilities than they actually have.We propose a method for VPA of running and jumping, based on in place movements, and studied its effects in a VR exergame. We found that in place running and jumping in VR can be used to create a somewhat natural experience and can elicit medium to high physical exertion in an immersive and intrinsically motivating manner. We also found that virtually augmenting running and jumping can increase intrinsic motivation, perceived competence and flow, and may also increase motivation for physical activity in general. We discuss implications of VPA for safety and accessibility, with initial evidence suggesting that VPA may help users with physical impairments enjoy the benefits of
exergaming.
LanguageEnglish
Title of host publicationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1-15
Number of pages15
ISBN (Electronic)9781450359702
DOIs
StatusE-pub ahead of print - 9 May 2019
EventCHI 2019: Weaving the threads of CHI: CHI 2019 - Glasgow, UK United Kingdom
Duration: 4 May 20199 May 2019
https://chi2019.acm.org/

Publication series

NameCHI: Conference on Human Factors and Computing Systems
PublisherACM Press
ISSN (Electronic)1062-9432

Conference

ConferenceCHI 2019: Weaving the threads of CHI
Abbreviated titleCHI 2019
CountryUK United Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

Cite this

Ioannou, C., Archard, P., O'Neill, E., & Lutteroth, C. (2019). Virtual Performance Augmentation in an Immersive Jump & Run Exergame. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-15). [158] (CHI: Conference on Human Factors and Computing Systems). Association for Computing Machinery. https://doi.org/10.1145/3290605.3300388

Virtual Performance Augmentation in an Immersive Jump & Run Exergame. / Ioannou, Christos; Archard, Patrick; O'Neill, Eamonn; Lutteroth, Christof.

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019. p. 1-15 158 (CHI: Conference on Human Factors and Computing Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ioannou, C, Archard, P, O'Neill, E & Lutteroth, C 2019, Virtual Performance Augmentation in an Immersive Jump & Run Exergame. in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems., 158, CHI: Conference on Human Factors and Computing Systems, Association for Computing Machinery, pp. 1-15, CHI 2019: Weaving the threads of CHI, Glasgow, UK United Kingdom, 4/05/19. https://doi.org/10.1145/3290605.3300388
Ioannou C, Archard P, O'Neill E, Lutteroth C. Virtual Performance Augmentation in an Immersive Jump & Run Exergame. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. 2019. p. 1-15. 158. (CHI: Conference on Human Factors and Computing Systems). https://doi.org/10.1145/3290605.3300388
Ioannou, Christos ; Archard, Patrick ; O'Neill, Eamonn ; Lutteroth, Christof. / Virtual Performance Augmentation in an Immersive Jump & Run Exergame. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019. pp. 1-15 (CHI: Conference on Human Factors and Computing Systems).
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