Abstract
Human performance augmentation through technology has been a recurring theme in science and culture, aiming to increase human capabilities and accessibility. We investigate a related concept: virtual performance augmentation (VPA), using VR to give users the illusion of greater capabilities than they actually have.We propose a method for VPA of running and jumping, based on in place movements, and studied its effects in a VR exergame. We found that in place running and jumping in VR can be used to create a somewhat natural experience and can elicit medium to high physical exertion in an immersive and intrinsically motivating manner. We also found that virtually augmenting running and jumping can increase intrinsic motivation, perceived competence and flow, and may also increase motivation for physical activity in general. We discuss implications of VPA for safety and accessibility, with initial evidence suggesting that VPA may help users with physical impairments enjoy the benefits of
exergaming.
exergaming.
Original language | English |
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Title of host publication | CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
Pages | 1-15 |
Number of pages | 15 |
ISBN (Electronic) | 9781450359702 |
DOIs | |
Publication status | Published - 9 May 2019 |
Event | CHI 2019: Weaving the threads of CHI: CHI 2019 - Glasgow, UK United Kingdom Duration: 4 May 2019 → 9 May 2019 https://chi2019.acm.org/ |
Publication series
Name | CHI: Conference on Human Factors and Computing Systems |
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Publisher | ACM Press |
ISSN (Electronic) | 1062-9432 |
Conference
Conference | CHI 2019: Weaving the threads of CHI |
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Abbreviated title | CHI 2019 |
Country/Territory | UK United Kingdom |
City | Glasgow |
Period | 4/05/19 → 9/05/19 |
Internet address |
Keywords
- Exergame
- Jumping
- Performance
- Running
- Virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software
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Eamonn O'Neill
- Department of Computer Science - Head of Department
- UKRI CDT in Accountable, Responsible and Transparent AI
- Centre for the Analysis of Motion, Entertainment Research & Applications
- Centre for Networks and Collective Behaviour
- Centre for Doctoral Training in Decarbonisation of the Built Environment (dCarb)
- REal and Virtual Environments Augmentation Labs (REVEAL)
- Bath Institute for the Augmented Human
- Human-Computer Interaction
Person: Research & Teaching, Core staff