Using Generative AI to Co-Design Digital Mental Health Interventions With Adolescents in Rural South Africa: Qualitative Thematic Analysis of Participatory Workshops

Sophie Dallison, Bianca Moffett, Princess Makhubela, Tamera Nkuna, Julia R. Pozuelo, Alastair van Heerden, Heather O'Mahen

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Abstract

Background: Digital mental health interventions (DMHIs) offer a scalable approach to address adolescent depression and anxiety. User-centered coproduction can optimize acceptability and engagement, but it is often resource-intensive. Advances in generative artificial intelligence (GenAI) create new opportunities for involving adolescents in co-design, yet research on its feasibility and acceptability, particularly in low-resource settings, remains underexplored. Objective: This study aimed to explore adolescents’ experiences and perspectives of using GenAI to co-design stories, images, and music for the Kuamsha app (Sea Monster), a gamified DMHI that teaches behavioral activation through interactive narratives and peer support. Methods: Overall, 2 participatory workshops and focus group discussions were conducted with 23 adolescents (aged 15‐19 years) in rural Mpumalanga, South Africa. Participants were guided to use 3 GenAI tools—ChatGPT (OpenAI), text-to-story; MidJourney (MidJourney Inc), text-to-image; and Soundful (Soundful Inc), music generation—to create digital content. Data were audio-recorded, translated, transcribed, and triangulated with the facilitator’s observation notes. Thematic analysis was used to explore key themes. Results: Almost all participants (22/23, 96%) had no prior exposure to GenAI. The majority (20/23, 87%) described the creative process as enjoyable and engaging, with most (21/23, 91%) reporting that creating music improved their mood. Adolescents expressed autonomy and ownership of the process, with more than half (14/23, 61%) personalizing outputs to reflect their identities and aspirations. All participants (23/23, 100%) preferred artificial intelligence (AI)–generated images over the cartoon-like illustrations of the Kuamsha app, and most (19/23, 83%) preferred AI-generated music. Story preferences were more mixed, with about a quarter of participants (6/23, 26%) recalling that Kuamsha’s narratives contained embedded lessons that were not integrated into the ChatGPT outputs. Most adolescents (18/23, 78%) required support with prompt construction, and more than half (13/23, 57%) noted cultural biases in AI outputs, particularly in images. Most participants (17/23, 74%) expressed interest in using AI for schoolwork and creative projects, while a minority (6/23, 26%) preferred to limit use to personal applications. Concerns about fairness and the displacement of human creativity were also raised. Conclusions: GenAI shows promise for enhancing adolescent engagement in the coproduction of DMHIs and enabling culturally relevant and personalized content. However, reliance on human support and persistent algorithmic biases remain limitations. Further research should explore the integration of therapeutic principles into AI-generated media and strategies to mitigate bias.

Original languageEnglish
Article numbere73535
JournalJournal of Medical Internet Research
Volume27
Early online date20 Oct 2025
DOIs
Publication statusPublished - 5 Dec 2025

Bibliographical note

Publisher Copyright:
© Sophie Dallison, Bianca Moffett, Princess Makhubela, Tamera Nkuna, Julia R Pozuelo, Alastair van Heerden, Heather O'Mahen.

Data Availability Statement

The datasets generated or analyzed during this study are not publicly available due to the participant information sheet provided to study participants not including information regarding data sharing. Data supporting the study findings can be found in the translated quotations in the Results section.

Acknowledgements

The authors are grateful for the input of Meriam Meritze and Brian Mdaka from the Medical Research Council/University of the Witwatersrand-Agincourt, who supported the participatory workshops. We would also like to thank the adolescents who participated in this study and acknowledge Prof Alan Stein and Prof Kathleen Kahn, the co-principal investigators of the Digital Delivery of Behavioural Activation Therapy to Overcome Depression and Facilitate Social and Economic Transitions of Adolescents in South Africa (DoBAt) Pilot Study, within which this work is nested. Generative artificial intelligence was not used in the development of this article.

Funding

The study was supported by the Medical Research Council Newton Fund UK-South Africa Joint Initiative on Mental Health (MR/S008748/1) and also received support from the UK Research and Innovation Official Development Assistance Adjustment Grant (JTR00100 HQ02). The study was conducted within the Medical Research Council/University of the Witwatersrand Rural Public Health and Health Transitions Research Unit and Agincourt Health and Socio-Demographic Surveillance System, a node of the South African Population Research Infrastructure Network, supported by the Department of Science and Innovation, the University of the Witwatersrand, and the Medical Research Council, South Africa, and previously the Wellcome Trust, UK (grants 058893/Z/99/A; 069683/Z/02/Z; 085477/Z/08/Z; 085477/B/08/Z). The funders had no involvement in the study design, data collection, analysis, interpretation, or the writing of the article.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • adolescents
  • co-design
  • digital mental health
  • generative AI
  • participatory research
  • qualitative study
  • South Africa

ASJC Scopus subject areas

  • Health Informatics

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