User, Metric, and Computational Evaluation of Foveated Rendering Methods

Nicholas Swafford, Jose A Iglesias_Guitian, Charalampos Koniaris, Bochang Moon, Darren Cosker, Kenny Mitchell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 6 Citations

Abstract

Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. We consider three foveated rendering methods and propose practical rules of thumb for each method to achieve significant performance gains in real-time rendering frameworks. Additionally, we contribute a new metric for perceptual foveated rendering quality building on HDR-VDP2 that, unlike traditional metrics, considers the loss of fidelity in peripheral vision by lowering the contrast sensitivity of the model with visual eccentricity based on the Cortical Magnification Factor (CMF). The new metric is parameterized on user-test data generated in this study. Finally, we run our metric on a novel foveated rendering method for real-time immersive 360° content with motion parallax.
LanguageEnglish
Title of host publicationSAP '16 Proceedings of the ACM Symposium on Applied Perception
PublisherAssociation for Computing Machinery
Pages7-14
ISBN (Electronic)9781450343831
DOIs
StatusPublished - 22 Jul 2016

Fingerprint

Costs

Cite this

Swafford, N., Iglesias_Guitian, J. A., Koniaris, C., Moon, B., Cosker, D., & Mitchell, K. (2016). User, Metric, and Computational Evaluation of Foveated Rendering Methods. In SAP '16 Proceedings of the ACM Symposium on Applied Perception (pp. 7-14). Association for Computing Machinery. https://doi.org/10.1145/2931002.2931011

User, Metric, and Computational Evaluation of Foveated Rendering Methods. / Swafford, Nicholas; Iglesias_Guitian, Jose A; Koniaris, Charalampos; Moon, Bochang; Cosker, Darren; Mitchell, Kenny.

SAP '16 Proceedings of the ACM Symposium on Applied Perception. Association for Computing Machinery, 2016. p. 7-14.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Swafford, N, Iglesias_Guitian, JA, Koniaris, C, Moon, B, Cosker, D & Mitchell, K 2016, User, Metric, and Computational Evaluation of Foveated Rendering Methods. in SAP '16 Proceedings of the ACM Symposium on Applied Perception. Association for Computing Machinery, pp. 7-14. https://doi.org/10.1145/2931002.2931011
Swafford N, Iglesias_Guitian JA, Koniaris C, Moon B, Cosker D, Mitchell K. User, Metric, and Computational Evaluation of Foveated Rendering Methods. In SAP '16 Proceedings of the ACM Symposium on Applied Perception. Association for Computing Machinery. 2016. p. 7-14 https://doi.org/10.1145/2931002.2931011
Swafford, Nicholas ; Iglesias_Guitian, Jose A ; Koniaris, Charalampos ; Moon, Bochang ; Cosker, Darren ; Mitchell, Kenny. / User, Metric, and Computational Evaluation of Foveated Rendering Methods. SAP '16 Proceedings of the ACM Symposium on Applied Perception. Association for Computing Machinery, 2016. pp. 7-14
@inproceedings{00c7e7ae58804ed2b7c19f1abe041b1f,
title = "User, Metric, and Computational Evaluation of Foveated Rendering Methods",
abstract = "Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. We consider three foveated rendering methods and propose practical rules of thumb for each method to achieve significant performance gains in real-time rendering frameworks. Additionally, we contribute a new metric for perceptual foveated rendering quality building on HDR-VDP2 that, unlike traditional metrics, considers the loss of fidelity in peripheral vision by lowering the contrast sensitivity of the model with visual eccentricity based on the Cortical Magnification Factor (CMF). The new metric is parameterized on user-test data generated in this study. Finally, we run our metric on a novel foveated rendering method for real-time immersive 360° content with motion parallax.",
author = "Nicholas Swafford and Iglesias_Guitian, {Jose A} and Charalampos Koniaris and Bochang Moon and Darren Cosker and Kenny Mitchell",
year = "2016",
month = "7",
day = "22",
doi = "10.1145/2931002.2931011",
language = "English",
pages = "7--14",
booktitle = "SAP '16 Proceedings of the ACM Symposium on Applied Perception",
publisher = "Association for Computing Machinery",
address = "USA United States",

}

TY - GEN

T1 - User, Metric, and Computational Evaluation of Foveated Rendering Methods

AU - Swafford, Nicholas

AU - Iglesias_Guitian, Jose A

AU - Koniaris, Charalampos

AU - Moon, Bochang

AU - Cosker, Darren

AU - Mitchell, Kenny

PY - 2016/7/22

Y1 - 2016/7/22

N2 - Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. We consider three foveated rendering methods and propose practical rules of thumb for each method to achieve significant performance gains in real-time rendering frameworks. Additionally, we contribute a new metric for perceptual foveated rendering quality building on HDR-VDP2 that, unlike traditional metrics, considers the loss of fidelity in peripheral vision by lowering the contrast sensitivity of the model with visual eccentricity based on the Cortical Magnification Factor (CMF). The new metric is parameterized on user-test data generated in this study. Finally, we run our metric on a novel foveated rendering method for real-time immersive 360° content with motion parallax.

AB - Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. We consider three foveated rendering methods and propose practical rules of thumb for each method to achieve significant performance gains in real-time rendering frameworks. Additionally, we contribute a new metric for perceptual foveated rendering quality building on HDR-VDP2 that, unlike traditional metrics, considers the loss of fidelity in peripheral vision by lowering the contrast sensitivity of the model with visual eccentricity based on the Cortical Magnification Factor (CMF). The new metric is parameterized on user-test data generated in this study. Finally, we run our metric on a novel foveated rendering method for real-time immersive 360° content with motion parallax.

U2 - 10.1145/2931002.2931011

DO - 10.1145/2931002.2931011

M3 - Conference contribution

SP - 7

EP - 14

BT - SAP '16 Proceedings of the ACM Symposium on Applied Perception

PB - Association for Computing Machinery

ER -