Abstract
Games offer a compelling medium for learning. However, designing a successful learning game that features engagement alongside its educational objectives is a craft that is still underway. Our research adapts a user-centered approach toward designing a game that will teach children conflict resolution skills. By involving users of the game, namely teachers and students, in the design process we reveal new considerations for how to create convincing narratives of conflict, sustain children's engagement and gain teachers' support. At the same time, our work highlights the challenges facing researchers in this domain who must balance users' values, needs and expectations with the game's learning objectives.
Original language | English |
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Title of host publication | DIS '12 Proceedings of the Designing Interactive Systems Conference |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Pages | 116-125 |
Number of pages | 10 |
ISBN (Print) | 978-1-4503-1210-3 |
DOIs | |
Publication status | Published - 2012 |
Event | DIS 2012: Designing Interactive Systems Conference - Newcastle, UK United Kingdom Duration: 10 Jun 2012 → 14 Jun 2012 |
Conference
Conference | DIS 2012: Designing Interactive Systems Conference |
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Country/Territory | UK United Kingdom |
City | Newcastle |
Period | 10/06/12 → 14/06/12 |