User-centered research in the early stages of a learning game

A. Vasalou, G. Ingram, R. Khaled

Research output: Chapter or section in a book/report/conference proceedingOther chapter contribution

16 Citations (SciVal)

Abstract

Games offer a compelling medium for learning. However, designing a successful learning game that features engagement alongside its educational objectives is a craft that is still underway. Our research adapts a user-centered approach toward designing a game that will teach children conflict resolution skills. By involving users of the game, namely teachers and students, in the design process we reveal new considerations for how to create convincing narratives of conflict, sustain children's engagement and gain teachers' support. At the same time, our work highlights the challenges facing researchers in this domain who must balance users' values, needs and expectations with the game's learning objectives.
Original languageEnglish
Title of host publicationDIS '12 Proceedings of the Designing Interactive Systems Conference
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages116-125
Number of pages10
ISBN (Print)978-1-4503-1210-3
DOIs
Publication statusPublished - 2012
EventDIS 2012: Designing Interactive Systems Conference - Newcastle, UK United Kingdom
Duration: 10 Jun 201214 Jun 2012

Conference

ConferenceDIS 2012: Designing Interactive Systems Conference
Country/TerritoryUK United Kingdom
CityNewcastle
Period10/06/1214/06/12

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