Projects per year
Abstract
Near-eye (VR/AR) displays suffer from technical, interaction as well as visual quality issues which hinder their commercial potential. This tutorial will deliver an overview of cutting-edge VR/AR display technologies, focusing on technical, interaction and perceptual issues which, if solved, will drive the next generation of display technologies. The most recent advancements in near-eye displays will be presented providing (i) correct accommodation cues, (ii) near-eye varifocal AR, (iii) high dynamic range rendition, (iv) gaze-aware capabilities, either predictive or based on eye-tracking as well as (v) motion-awareness. Future avenues for academic and industrial research related to the next generation of AR/VR display technologies will be analyzed.
Original language | English |
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Publication status | Published - 18 Mar 2018 |
Event | IEEE Conference on Virtual Reality and 3D User Interfaces - Reutlingen, Germany Duration: 18 Mar 2018 → 22 Mar 2018 Conference number: 25 http://ieeevr.org/2018/ |
Conference
Conference | IEEE Conference on Virtual Reality and 3D User Interfaces |
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Abbreviated title | IEEE VR |
Country/Territory | Germany |
City | Reutlingen |
Period | 18/03/18 → 22/03/18 |
Internet address |
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Dive into the research topics of 'Tutorial on Cutting-Edge VR/AR Display Technologies: (Gaze-, Accommodation-, Motion-aware and HDR-enabled)'. Together they form a unique fingerprint.Projects
- 1 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council