Projects per year
Abstract
Near-eye (VR/AR) displays suffer from technical, interaction as well as visual quality issues which hinder their commercial potential. This tutorial will deliver an overview of cutting-edge VR/AR display technologies, focusing on technical, interaction and perceptual issues which, if solved, will drive the next generation of display technologies. The most recent advancements in near-eye displays will be presented providing (i) correct accommodation cues, (ii) near-eye varifocal AR, (iii) high dynamic range rendition, (iv) gaze-aware capabilities, either predictive or based on eye-tracking as well as (v) motion-awareness. Future avenues for academic and industrial research related to the next generation of AR/VR display technologies will be analyzed.
Original language | English |
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Publication status | Published - 18 Mar 2018 |
Event | IEEE Conference on Virtual Reality and 3D User Interfaces - Reutlingen, Germany Duration: 18 Mar 2018 → 22 Mar 2018 Conference number: 25 http://ieeevr.org/2018/ |
Conference
Conference | IEEE Conference on Virtual Reality and 3D User Interfaces |
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Abbreviated title | IEEE VR |
Country | Germany |
City | Reutlingen |
Period | 18/03/18 → 22/03/18 |
Internet address |
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Projects
- 1 Active
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D., Campbell, N., Fincham Haines, T., Hall, P., Kim, K. I., Lutteroth, C., O'Neill, E., Richardt, C. & Yang, Y.
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council