Towards the development of guidelines for educational evaluation of augmented reality tools

Manoela Da Silva, Rafael A. Roberto, Veronica Teichrieb, Patricia S. Cavalcante

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

14 Citations (SciVal)

Abstract

Augmented Reality (AR) is heralded to be a promising technology for education. Thus, it is important to properly evaluate it so practitioners feel more confident in its use. Considering the current lack of studies to evaluate AR based educational technology, this work aims to provide some guidelines in order to assist researchers when conducting educational evaluations. The proposed principles were based on both theoretical and practical research. The guidelines presented involve the use of multiple metrics, both quantitative and qualitative, high involvement of teachers and a comprehensive evaluation taking into account both formative and summative aspects. Two practical evaluation experiences were designed applying these principles and their findings are discussed in this paper.

Original languageEnglish
Title of host publication2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016
PublisherIEEE
Pages17-21
Number of pages5
ISBN (Electronic)9781509023448
DOIs
Publication statusPublished - 8 Sept 2016
Event2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016 - Greenville, USA United States
Duration: 19 Mar 2016 → …

Publication series

Name2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016

Conference

Conference2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual and Augmented Reality, KELVAR 2016
Country/TerritoryUSA United States
CityGreenville
Period19/03/16 → …

Bibliographical note

Funding Information:
Authors would like to thank CNPq for partially funding this research (processes 134114/2013-2 and 140898/2014-0), as well as the schools, teachers and students who participated in this study

Publisher Copyright:
© 2016 IEEE.

Funding

Authors would like to thank CNPq for partially funding this research (processes 134114/2013-2 and 140898/2014-0), as well as the schools, teachers and students who participated in this study

Keywords

  • K.3.m [Computing Milieux]: Computers and Education
  • Miscellaneous

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation
  • Education

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