1 Citation (SciVal)


We present a data-driven animated character capable of blocking attacks from a user in a VR sword fighting experience. The system uses motion capture data and a machine learning model to recreate a believable blocking behaviour, suggesting the viability of full-featured data-driven interactive characters in VR. Our work is part of a larger vision of VR interaction as a two-level problem, separating spatial details from design concerns. In this context, here we provide the designers of the experience with a character from which a “blocking” behaviour can be requested without further spatial specifications. This puts down a first building block in the construction of a controllable data-driven VR sword fighter capable of multiple behaviours.
Original languageEnglish
Number of pages6
Publication statusPublished - 2 May 2019
EventCHI 2019: Weaving the threads of CHI: CHI 2019 - Glasgow, UK United Kingdom
Duration: 4 May 20199 May 2019


ConferenceCHI 2019: Weaving the threads of CHI
Abbreviated titleCHI 2019
Country/TerritoryUK United Kingdom
Internet address


  • Animation
  • Machine learning
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software


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