Projects per year
Abstract
Many museums are embracing digital technologies as a way to drive visits and remain relevant, yet some are still struggling to re-think their exhibitions and design interactive experiences. In this paper we investigate whether game playing and making can empower museum professionals and promote the design of new interactive experiences. Two case studies were designed with this aim: (1) a game play session with curators of the National Trust UK, and (2) a game-making workshop with museum professionals from a range of institutions. The first case study encouraged dialogue and creativity, supporting the development of a new interactive narrative. Through the second case study, museum professionals gained experience as game developers and increased their confidence with the development of interactive experiences.
Original language | English |
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Pages (from-to) | 37-53 |
Number of pages | 17 |
Journal | The International Journal of the Inclusive Museum |
Volume | 13 |
Issue number | 1 |
DOIs | |
Publication status | Published - 4 Mar 2020 |
Keywords
- gameful
- game
- play
- game jam
- storytelling
- museum
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Dive into the research topics of 'Towards a Gameful Museum: Empowering Museum Professionals via Playing and Making Games'. Together they form a unique fingerprint.Projects
- 1 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council
Profiles
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Eamonn O'Neill
- Department of Computer Science - Head of Department
- UKRI CDT in Accountable, Responsible and Transparent AI
- Centre for the Analysis of Motion, Entertainment Research & Applications
- Centre for Networks and Collective Behaviour
- Centre for Doctoral Training in Decarbonisation of the Built Environment (dCarb)
- REal and Virtual Environments Augmentation Labs (REVEAL)
- Bath Institute for the Augmented Human
- Human-Computer Interaction
Person: Research & Teaching, Core staff