Tour de Tune -- Auditory-game-motor synchronisation in Exergames

Jenna Finlayson, James Peterson, Joshua Free, Michael Lo, Lindsay A Shaw, Christof Lutteroth, Burkhard C Wünsche

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers hope that the excitement
and immersion provided by a computer game will result in increased motivation and dissociation from the discomfort of physical exercise. A different approach to improve physical activity is the use of music. Music, in particular if synchronised
with the rhythm of exercise, has been shown to increase performance and decrease the amount of perceived effort for the same performance. So far little research has been done on the combined effect of music and gameplay in exergaming. In this paper we investigate the effect of game-music synchronisation for an immersive exergame. We present a simple yet effective music analysis algorithm, and a novel exergame enabling synchronisation of gameplay with the music’s intensity.
Our results indicate that our exergame significantly increases enjoyment and motivation compared to music alone. It slightly increases performance, but also increases perceived effort. We did not find any significant differences between gameplay synchronized and not synchronised with the music. Our results confirm the positive effects of music while exercising, but suggest that gameplay might have a bigger effect on exergame effectiveness, and more research on the interaction between gameplay
and music needs to be done.
LanguageEnglish
Title of host publicationProceedings of the International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (ICAT/EGVE)
PublisherEurographics Digital Library
Number of pages9
StatusPublished - 2017
Event27th International conference on Artificial Reality and Telexistence 2017 - Adelaide, Australia
Duration: 22 Nov 201724 Nov 2017

Conference

Conference27th International conference on Artificial Reality and Telexistence 2017
Abbreviated titleICAT 2017
CountryAustralia
CityAdelaide
Period22/11/1724/11/17

Fingerprint

Synchronization
Computer games

Cite this

Finlayson, J., Peterson, J., Free, J., Lo, M., Shaw, L. A., Lutteroth, C., & Wünsche, B. C. (2017). Tour de Tune -- Auditory-game-motor synchronisation in Exergames. In Proceedings of the International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (ICAT/EGVE) Eurographics Digital Library.

Tour de Tune -- Auditory-game-motor synchronisation in Exergames. / Finlayson, Jenna; Peterson, James; Free, Joshua; Lo, Michael; Shaw, Lindsay A; Lutteroth, Christof; Wünsche, Burkhard C.

Proceedings of the International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (ICAT/EGVE). Eurographics Digital Library, 2017.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Finlayson, J, Peterson, J, Free, J, Lo, M, Shaw, LA, Lutteroth, C & Wünsche, BC 2017, Tour de Tune -- Auditory-game-motor synchronisation in Exergames. in Proceedings of the International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (ICAT/EGVE). Eurographics Digital Library, 27th International conference on Artificial Reality and Telexistence 2017, Adelaide, Australia, 22/11/17.
Finlayson J, Peterson J, Free J, Lo M, Shaw LA, Lutteroth C et al. Tour de Tune -- Auditory-game-motor synchronisation in Exergames. In Proceedings of the International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (ICAT/EGVE). Eurographics Digital Library. 2017
Finlayson, Jenna ; Peterson, James ; Free, Joshua ; Lo, Michael ; Shaw, Lindsay A ; Lutteroth, Christof ; Wünsche, Burkhard C. / Tour de Tune -- Auditory-game-motor synchronisation in Exergames. Proceedings of the International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments (ICAT/EGVE). Eurographics Digital Library, 2017.
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