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Abstract
Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers hope that the excitement
and immersion provided by a computer game will result in increased motivation and dissociation from the discomfort of physical exercise. A different approach to improve physical activity is the use of music. Music, in particular if synchronised
with the rhythm of exercise, has been shown to increase performance and decrease the amount of perceived effort for the same performance. So far little research has been done on the combined effect of music and gameplay in exergaming. In this paper we investigate the effect of game-music synchronisation for an immersive exergame. We present a simple yet effective music analysis algorithm, and a novel exergame enabling synchronisation of gameplay with the music’s intensity.
Our results indicate that our exergame significantly increases enjoyment and motivation compared to music alone. It slightly increases performance, but also increases perceived effort. We did not find any significant differences between gameplay synchronized and not synchronised with the music. Our results confirm the positive effects of music while exercising, but suggest that gameplay might have a bigger effect on exergame effectiveness, and more research on the interaction between gameplay
and music needs to be done.
and immersion provided by a computer game will result in increased motivation and dissociation from the discomfort of physical exercise. A different approach to improve physical activity is the use of music. Music, in particular if synchronised
with the rhythm of exercise, has been shown to increase performance and decrease the amount of perceived effort for the same performance. So far little research has been done on the combined effect of music and gameplay in exergaming. In this paper we investigate the effect of game-music synchronisation for an immersive exergame. We present a simple yet effective music analysis algorithm, and a novel exergame enabling synchronisation of gameplay with the music’s intensity.
Our results indicate that our exergame significantly increases enjoyment and motivation compared to music alone. It slightly increases performance, but also increases perceived effort. We did not find any significant differences between gameplay synchronized and not synchronised with the music. Our results confirm the positive effects of music while exercising, but suggest that gameplay might have a bigger effect on exergame effectiveness, and more research on the interaction between gameplay
and music needs to be done.
Original language | English |
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Title of host publication | International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017 |
Editors | Robert W. Lindeman, Gerd Bruder, Daisuke Iwai |
Publisher | Eurographics Digital Library |
Pages | 29-36 |
Number of pages | 8 |
ISBN (Electronic) | 9783038680383 |
DOIs | |
Publication status | Published - 2017 |
Event | 27th International Conference on Artificial Reality and Telexistence, ICAT 2017 and the 22nd Eurographics Symposium on Virtual Environments, EGVE 2017 - Adelaide, Australia Duration: 22 Nov 2017 → 24 Nov 2017 |
Publication series
Name | International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017 |
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Conference
Conference | 27th International Conference on Artificial Reality and Telexistence, ICAT 2017 and the 22nd Eurographics Symposium on Virtual Environments, EGVE 2017 |
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Country/Territory | Australia |
City | Adelaide |
Period | 22/11/17 → 24/11/17 |
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
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Dive into the research topics of 'Tour de Tune -- Auditory-game-motor synchronisation in Exergames'. Together they form a unique fingerprint.Projects
- 1 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D., Bilzon, J., Campbell, N., Cazzola, D., Colyer, S., Fincham Haines, T., Hall, P., Kim, K. I., Lutteroth, C., McGuigan, P., O'Neill, E., Richardt, C., Salo, A., Seminati, E., Tabor, A. & Yang, Y.
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council