Touché: Data-Driven Interactive Sword Fighting in Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

VR games offer new freedom for players to interact naturally using motion. This makes it harder to design games that react to player motions convincingly. We present a framework for VR sword fighting experiences against a virtual character that simplifies the necessary technical work to achieve a convincing simulation. The framework facilitates VR design by abstracting from difficult details on the lower “physical” level of interaction, using data-driven models to automate both the identification of user actions and the synthesis of character animations. Designers are able to specify the character's behaviour on a higher “semantic” level using parameterised building blocks, which allow for control over the experience while minimising manual development work. We conducted a technical evaluation, a questionnaire study and an interactive user study. Our results suggest that the framework produces more realistic and engaging interactions than simple hand-crafted interaction logic, while supporting a controllable and understandable behaviour design.
Original languageEnglish
Title of host publicationProceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York, USA
PublisherAssociation for Computing Machinery
Volume2020-April
ISBN (Electronic)9781450367080
DOIs
Publication statusAcceptance date - 16 Jan 2020
EventACM Conference on Human Factors in Computing Systems 2020 (CHI 2020) - Hawaii Convention Center, Honolulu, USA United States
Duration: 25 Apr 202030 Apr 2020
Conference number: 2020
https://chi2020.acm.org/

Publication series

NameCHI Conference on Human Factors and Computing Systems
PublisherACM Press
ISSN (Electronic)1062-9432

Conference

ConferenceACM Conference on Human Factors in Computing Systems 2020 (CHI 2020)
Abbreviated titleCHI
CountryUSA United States
CityHonolulu
Period25/04/2030/04/20
Internet address

Keywords

  • virtual reality
  • sword fighting
  • machine learning
  • animation
  • gesture recognition

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Dehesa, J., Vidler, A., Lutteroth, C., & Padget, J. (Accepted/In press). Touché: Data-Driven Interactive Sword Fighting in Virtual Reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Vol. 2020-April). (CHI Conference on Human Factors and Computing Systems). Association for Computing Machinery. https://doi.org/10.1145/3313831.3376714