Touché: Data-Driven Interactive Sword Fighting in Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)
184 Downloads (Pure)

Abstract

VR games offer new freedom for players to interact naturally using motion. This makes it harder to design games that react to player motions convincingly. We present a framework for VR sword fighting experiences against a virtual character that simplifies the necessary technical work to achieve a convincing simulation. The framework facilitates VR design by abstracting from difficult details on the lower “physical” level of interaction, using data-driven models to automate both the identification of user actions and the synthesis of character animations. Designers are able to specify the character's behaviour on a higher “semantic” level using parameterised building blocks, which allow for control over the experience while minimising manual development work. We conducted a technical evaluation, a questionnaire study and an interactive user study. Our results suggest that the framework produces more realistic and engaging interactions than simple hand-crafted interaction logic, while supporting a controllable and understandable behaviour design.
Original languageEnglish
Title of host publicationCHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York, USA
PublisherAssociation for Computing Machinery
Pages1-14
Number of pages14
Volume2020-April
ISBN (Electronic)9781450367080
DOIs
Publication statusPublished - 21 Apr 2020
EventACM Conference on Human Factors in Computing Systems 2020 (CHI 2020) - Hawaii Convention Center, Honolulu, USA United States
Duration: 25 Apr 202030 Apr 2020
Conference number: 2020
https://chi2020.acm.org/

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceACM Conference on Human Factors in Computing Systems 2020 (CHI 2020)
Abbreviated titleCHI
CountryUSA United States
CityHonolulu
Period25/04/2030/04/20
Internet address

Keywords

  • virtual reality
  • sword fighting
  • machine learning
  • animation
  • gesture recognition

ASJC Scopus subject areas

  • Human-Computer Interaction

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