The effect of gender on children's software preferences

Research output: Contribution to journalArticlepeer-review

Abstract

Previous studies have found that gender differences in computer-based problem solving can be ameliorated by changes in the software content. A study is reported in this paper which tests the hypothesis that this finding can be explained in terms of gender differences in software engagement. The children (16 boys and 16 girls) were aged between 10 and 11 and were shown four versions of the same computer-based problem: a male stereotyped version (the Pirates); a female stereotyped version (the Princesses); a gender neutral version (the Honeybears) and an abstract version (Blocksworld). The boys preferred the Pirates significantly more than the Princesses. There was no significant differences in the girls' preference for either the Honeybears, the Pirates or the Princesses. Although these findings do not support the hypothesis, they are consistent with research concerned with the effects of gender stereotyping on children's toy selections.

Original languageEnglish
Pages (from-to)195-198
Number of pages4
JournalJournal of Computer Assisted Learning
Volume14
Issue number3
DOIs
Publication statusPublished - 30 Sep 1998

Keywords

  • Children
  • Computers
  • Gender
  • Software preferences

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'The effect of gender on children's software preferences'. Together they form a unique fingerprint.

Cite this