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Abstract
This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.
Original language | English |
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Title of host publication | The Fifth International Working Conference on Intelligent Virtual Agents |
Editors | T Panayiotopoulos, J Gratch, R Aylett, D Ballin, P Olivier, T Rist |
Publisher | Springer |
Pages | 466-477 |
Number of pages | 12 |
Volume | 3661 |
ISBN (Print) | 0302-9743 |
Publication status | Published - 2005 |
Publication series
Name | Lecture Notes in Artificial Intelligence |
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Publisher | Springer |
Bibliographical note
ID number: ISI:000232267200039Fingerprint
Dive into the research topics of 'The Behavior oriented design of an unreal tournament character'. Together they form a unique fingerprint.Projects
- 1 Finished
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THE IMPACT OF DURATIVE VARIABLE STATE ON THE DESIGN AND CONT ROL OF ACTION SELECTION - AIBACS
Bryson, J. (PI)
Engineering and Physical Sciences Research Council
10/01/05 → 9/01/08
Project: Research council