The Behavior oriented design of an unreal tournament character

S J Partington, J J Bryson

Research output: Chapter or section in a book/report/conference proceedingChapter or section

10 Citations (SciVal)

Abstract

This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.
Original languageEnglish
Title of host publicationThe Fifth International Working Conference on Intelligent Virtual Agents
EditorsT Panayiotopoulos, J Gratch, R Aylett, D Ballin, P Olivier, T Rist
PublisherSpringer
Pages466-477
Number of pages12
Volume3661
ISBN (Print)0302-9743
Publication statusPublished - 2005

Publication series

NameLecture Notes in Artificial Intelligence
PublisherSpringer

Bibliographical note

ID number: ISI:000232267200039

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