The Behavior oriented design of an unreal tournament character

S J Partington, J J Bryson

Research output: Chapter or section in a book/report/conference proceedingChapter or section

10 Citations (SciVal)


This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usability study was conducted in Unreal Tournament using the game Capture The Flag. The final agent displays reasonably competent behavior: she is able to pursue multiple goals simultaneously and produce well-ordered behavior.
Original languageEnglish
Title of host publicationThe Fifth International Working Conference on Intelligent Virtual Agents
EditorsT Panayiotopoulos, J Gratch, R Aylett, D Ballin, P Olivier, T Rist
Number of pages12
ISBN (Print)0302-9743
Publication statusPublished - 2005

Publication series

NameLecture Notes in Artificial Intelligence


Dive into the research topics of 'The Behavior oriented design of an unreal tournament character'. Together they form a unique fingerprint.

Cite this