Taking shortcuts: Embedded physical interfaces for spatial navigation

Douglas Boari, Mike Fraser

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Designing for embodied physical interaction is just as important at a coarse level of spatial navigation as in the minutiae of object exploration. We created interactive embedded interfaces called 'Navitiles' that can be suspended in a floor to support navigation of a building. Our design uses capacitance and RFID sensors to determine users' location and LEDs to indicate possible directions. We determine whether Navitile cues could help users understand spatial relationships between points of interest. We based our study on a previous experiment that used a simulated VR maze to test whether users were able to exhibit 'shortcut' behaviour that would indicate the formation of spatial maps. Our hypothesis was that the physicality of embodied spatial navigation directed by the Navitiles in a real maze would enable users to achieve similar spatial shortcut behaviours to those found in the virtual task. We found significant evidence that sufficient spatial knowledge was acquired to enable successful shortcut performance between unexplored routes. However, further work is required to measure the effect of physical body movement on spatial skills development.

Original languageEnglish
Title of host publicationProceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09
Pages189-196
Number of pages8
DOIs
Publication statusPublished - 21 Sep 2009
Event3rd International Conference on Tangible and Embedded Interaction, TEI'09 - Cambridge, USA United States
Duration: 16 Feb 200918 Feb 2009

Publication series

NameProceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09

Conference

Conference3rd International Conference on Tangible and Embedded Interaction, TEI'09
CountryUSA United States
CityCambridge
Period16/02/0918/02/09

Keywords

  • Interactive embedded interfaces
  • Physical embodiment
  • Spatial navigation

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

Cite this

Boari, D., & Fraser, M. (2009). Taking shortcuts: Embedded physical interfaces for spatial navigation. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09 (pp. 189-196). (Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09). https://doi.org/10.1145/1517664.1517706

Taking shortcuts : Embedded physical interfaces for spatial navigation. / Boari, Douglas; Fraser, Mike.

Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09. 2009. p. 189-196 (Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Boari, D & Fraser, M 2009, Taking shortcuts: Embedded physical interfaces for spatial navigation. in Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09, pp. 189-196, 3rd International Conference on Tangible and Embedded Interaction, TEI'09, Cambridge, USA United States, 16/02/09. https://doi.org/10.1145/1517664.1517706
Boari D, Fraser M. Taking shortcuts: Embedded physical interfaces for spatial navigation. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09. 2009. p. 189-196. (Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09). https://doi.org/10.1145/1517664.1517706
Boari, Douglas ; Fraser, Mike. / Taking shortcuts : Embedded physical interfaces for spatial navigation. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09. 2009. pp. 189-196 (Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09).
@inproceedings{bc8c8b1c2f914f5ba10aa24d0704b306,
title = "Taking shortcuts: Embedded physical interfaces for spatial navigation",
abstract = "Designing for embodied physical interaction is just as important at a coarse level of spatial navigation as in the minutiae of object exploration. We created interactive embedded interfaces called 'Navitiles' that can be suspended in a floor to support navigation of a building. Our design uses capacitance and RFID sensors to determine users' location and LEDs to indicate possible directions. We determine whether Navitile cues could help users understand spatial relationships between points of interest. We based our study on a previous experiment that used a simulated VR maze to test whether users were able to exhibit 'shortcut' behaviour that would indicate the formation of spatial maps. Our hypothesis was that the physicality of embodied spatial navigation directed by the Navitiles in a real maze would enable users to achieve similar spatial shortcut behaviours to those found in the virtual task. We found significant evidence that sufficient spatial knowledge was acquired to enable successful shortcut performance between unexplored routes. However, further work is required to measure the effect of physical body movement on spatial skills development.",
keywords = "Interactive embedded interfaces, Physical embodiment, Spatial navigation",
author = "Douglas Boari and Mike Fraser",
year = "2009",
month = "9",
day = "21",
doi = "10.1145/1517664.1517706",
language = "English",
isbn = "9781605584935",
series = "Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09",
pages = "189--196",
booktitle = "Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09",

}

TY - GEN

T1 - Taking shortcuts

T2 - Embedded physical interfaces for spatial navigation

AU - Boari, Douglas

AU - Fraser, Mike

PY - 2009/9/21

Y1 - 2009/9/21

N2 - Designing for embodied physical interaction is just as important at a coarse level of spatial navigation as in the minutiae of object exploration. We created interactive embedded interfaces called 'Navitiles' that can be suspended in a floor to support navigation of a building. Our design uses capacitance and RFID sensors to determine users' location and LEDs to indicate possible directions. We determine whether Navitile cues could help users understand spatial relationships between points of interest. We based our study on a previous experiment that used a simulated VR maze to test whether users were able to exhibit 'shortcut' behaviour that would indicate the formation of spatial maps. Our hypothesis was that the physicality of embodied spatial navigation directed by the Navitiles in a real maze would enable users to achieve similar spatial shortcut behaviours to those found in the virtual task. We found significant evidence that sufficient spatial knowledge was acquired to enable successful shortcut performance between unexplored routes. However, further work is required to measure the effect of physical body movement on spatial skills development.

AB - Designing for embodied physical interaction is just as important at a coarse level of spatial navigation as in the minutiae of object exploration. We created interactive embedded interfaces called 'Navitiles' that can be suspended in a floor to support navigation of a building. Our design uses capacitance and RFID sensors to determine users' location and LEDs to indicate possible directions. We determine whether Navitile cues could help users understand spatial relationships between points of interest. We based our study on a previous experiment that used a simulated VR maze to test whether users were able to exhibit 'shortcut' behaviour that would indicate the formation of spatial maps. Our hypothesis was that the physicality of embodied spatial navigation directed by the Navitiles in a real maze would enable users to achieve similar spatial shortcut behaviours to those found in the virtual task. We found significant evidence that sufficient spatial knowledge was acquired to enable successful shortcut performance between unexplored routes. However, further work is required to measure the effect of physical body movement on spatial skills development.

KW - Interactive embedded interfaces

KW - Physical embodiment

KW - Spatial navigation

UR - http://www.scopus.com/inward/record.url?scp=70349100694&partnerID=8YFLogxK

U2 - 10.1145/1517664.1517706

DO - 10.1145/1517664.1517706

M3 - Conference contribution

AN - SCOPUS:70349100694

SN - 9781605584935

T3 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09

SP - 189

EP - 196

BT - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09

ER -