@inproceedings{0a6da512fcee48f2bc53107a5756a608,
title = "Switching it up:: Designing adaptive interfaces for virtual reality exergames",
abstract = "Adaptive interfaces offer new opportunities to enhance motivation and intensity of physical exercise. We developed VeRitas, a physiologically controlled exergame in which the player's exertion influences their avatar's performance. Three adaptive interventions are identified, varying display immersion, the level of physical resistance, and the accuracy of physiological data. A study examined players{\textquoteright} heart rates, rate of perceived exertion, physical power and workload. Our work reveals that enhanced immersion clearly increases physical exertion, and that complex interactions between adaptive physical resistance and falsified physiological data occur during gameplay. New directions for adaptive interfaces are proposed that enhance training and gaming performance. We suggest that users may benefit from delegating control and precision to exergaming systems, but this requires careful consideration around the design of awareness mechanisms to communicate performance.",
keywords = "Actuated Interfaces, Adaptive Interventions, Exergaming, Heart Rate, Virtual Reality",
author = "Joey Campbell and Mike Fraser",
year = "2019",
month = sep,
day = "10",
doi = "10.1145/3335082.3335087",
language = "English",
series = "ECCE 2019 - Proceedings of the 31st European Conference on Cognitive Ergonomics: ''Design for Cognition''",
publisher = "Association for Computing Machinery",
pages = "177--184",
booktitle = "ECCE 2019 - Proceedings of the 31st European Conference on Cognitive Ergonomics",
address = "USA United States",
note = "31st European Conference on Cognitive Ergonomics: Design for Cognition, ECCE 2019 ; Conference date: 10-09-2019 Through 13-09-2019",
}