Switching it up: Designing adaptive interfaces for virtual reality exergames

Joey Campbell, Mike Fraser

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

15 Citations (SciVal)

Abstract

Adaptive interfaces offer new opportunities to enhance motivation and intensity of physical exercise. We developed VeRitas, a physiologically controlled exergame in which the player's exertion influences their avatar's performance. Three adaptive interventions are identified, varying display immersion, the level of physical resistance, and the accuracy of physiological data. A study examined players’ heart rates, rate of perceived exertion, physical power and workload. Our work reveals that enhanced immersion clearly increases physical exertion, and that complex interactions between adaptive physical resistance and falsified physiological data occur during gameplay. New directions for adaptive interfaces are proposed that enhance training and gaming performance. We suggest that users may benefit from delegating control and precision to exergaming systems, but this requires careful consideration around the design of awareness mechanisms to communicate performance.

Original languageEnglish
Title of host publicationECCE 2019 - Proceedings of the 31st European Conference on Cognitive Ergonomics
Subtitle of host publication''Design for Cognition''
PublisherAssociation for Computing Machinery
Pages177-184
Number of pages8
ISBN (Electronic)9781450371667
DOIs
Publication statusPublished - 10 Sept 2019
Event31st European Conference on Cognitive Ergonomics: Design for Cognition, ECCE 2019 - Belfast, UK United Kingdom
Duration: 10 Sept 201913 Sept 2019

Publication series

NameECCE 2019 - Proceedings of the 31st European Conference on Cognitive Ergonomics: ''Design for Cognition''

Conference

Conference31st European Conference on Cognitive Ergonomics: Design for Cognition, ECCE 2019
Country/TerritoryUK United Kingdom
CityBelfast
Period10/09/1913/09/19

Keywords

  • Actuated Interfaces
  • Adaptive Interventions
  • Exergaming
  • Heart Rate
  • Virtual Reality

ASJC Scopus subject areas

  • Human Factors and Ergonomics
  • Artificial Intelligence

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