Abstract
This paper describes the implementation of a streaming spectral processing system for realtime audio in a consumer-level on-board GPU (Graphics Processing Unit) attached to an off-the-shelf
laptop computer. It explores the implementation of four processes:
standard phase vocoder analysis and synthesis, additive synthesis
and the sliding phase vocoder. These were developed under the
CUDA development environment as plugins for the Csound 6 audio programming language. Following a detailed exposition of
the GPU code, results of performance tests are discussed for each
algorithm. They demonstrate that such a system is capable of real-
time audio, even under the restrictions imposed by a limited GPU
capability.
Original language | English |
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Title of host publication | Proceedingb of DAFx14 |
Number of pages | 8 |
Publication status | Published - 1 Sept 2014 |
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