Projects per year
Abstract
Virtual Reality (VR) can mediate remote collaborative learning and can support pedagogical processes like paragogy. Within education, methods such as spaced repetition and memory palaces exist to support the cognitive process of remembering. We identify an opportunity to enhance learner-led collaborative paragogy involving these methods through immersive VR experiences. We present CleVR, a VR-mediated collaboration-based system that supports the memory palace and spaced repetition techniques. As an exploratory study, we aim to identify the applicability, viability and user perception for such a system combining these two techniques in VR. CleVR is a novel implementation which provides a location-driven metaphor to populate and present multiple resources related to a topic for peer-led exploration. We discuss the design and provide a prototype implementation of CleVR. We conducted two studies, a targeted expert user review and a broader proof of concept survey. The results of the studies show interesting outcomes, with the system described as 'engaging', 'useful' and 'fun'. Our findings provide insights to the potential of using Virtual Reality Learning Environments (VRLE) geared towards collaborative learner-led activities.
Original language | English |
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Title of host publication | Proceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022 |
Editors | Andreas Dengel, Marie-Luce Bourguet, Daniela Pedrosa, James Hutson, Kai Erenli, Daphne Economou, Anasol Pena-Rios, Jonathon Richter |
Publisher | IEEE |
ISBN (Electronic) | 9781734899528 |
DOIs | |
Publication status | Published - 11 Jul 2022 |
Event | 8th International Conference of the Immersive Learning Research Network, iLRN 2022 - Virtual, Vienna, Austria Duration: 30 May 2022 → 4 Jun 2022 |
Conference
Conference | 8th International Conference of the Immersive Learning Research Network, iLRN 2022 |
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Country/Territory | Austria |
City | Virtual, Vienna |
Period | 30/05/22 → 4/06/22 |
Keywords
- Education
- Memory Palace
- Method of Loci
- Spaced Repetition
- Virtual Reality
ASJC Scopus subject areas
- Computer Science Applications
- Media Technology
- Education
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Petrini, K. (CoI), Proulx, M. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Campbell, N. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council