Abstract
The purpose of this paper is to present a new methodology to enhance creativity within the context of learning and teaching in an engineering
design module in the College of Engineering at Swansea University. The challenges to introducing creativity into an engineering undergraduate
course are explored, with the main intervention—Virtual Reality for concept development—investigated through pre- and post-intervention
surveys, student interviews and a focus group. Additional interventions to enhance creativity are discussed and future improvements to module
design put forward.
design module in the College of Engineering at Swansea University. The challenges to introducing creativity into an engineering undergraduate
course are explored, with the main intervention—Virtual Reality for concept development—investigated through pre- and post-intervention
surveys, student interviews and a focus group. Additional interventions to enhance creativity are discussed and future improvements to module
design put forward.
Original language | English |
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Title of host publication | Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference |
Editors | Rhian Kerton, Joanne Hudson |
Place of Publication | Chichester |
Publisher | IM Publications Open |
Pages | 15 |
Number of pages | 31 |
ISBN (Electronic) | 978-1-906715-28-1 |
ISBN (Print) | 978-1-906715-30-4 |
DOIs | |
Publication status | Published - May 2019 |