Staging and evaluating public performances as an approach to CVE research

Steve Benford, Mike Fraser, Gail Reynard, Boriana Koleva, Adam Drozd

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Citations (Scopus)

Abstract

Staging public performances can be a fruitful approach to CVE research. We describe four experiences: Out of This World, a gameshow; Avatar Farm, a participatory drama; Desert Rain, a mixed reality performance; and Can You See Me Now?, a game that mixed on-line players with players on the streets. For each, we describe how a combination of ethnography, audience feedback and analysis of system logs led to new design insights, especially in the areas of orchestration and making activity available to viewers. We propose enhancing this approach with new tools for manipulating, analysing and sharing 3D recordings of CVEs.

Original languageEnglish
Title of host publicationProceedings of the 4th International Conference on Collaborative Virtual Environments
EditorsC. Greenhalgh, E. Churchill, W. Broll, C. Greenhalgh, E. Churchill, W. Broll
Pages80-87
Number of pages8
Publication statusPublished - 1 Dec 2002
EventProceedings of the 4th International Conference on Collaborative Virtual Environments (CVE 2002) - Bonn, Germany
Duration: 30 Sep 20022 Oct 2002

Publication series

NameProceedings of the 4th International Conference on Collaborative Virtual Environments

Conference

ConferenceProceedings of the 4th International Conference on Collaborative Virtual Environments (CVE 2002)
CountryGermany
CityBonn
Period30/09/022/10/02

Keywords

  • Entertainment
  • Games
  • Performance

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Benford, S., Fraser, M., Reynard, G., Koleva, B., & Drozd, A. (2002). Staging and evaluating public performances as an approach to CVE research. In C. Greenhalgh, E. Churchill, W. Broll, C. Greenhalgh, E. Churchill, & W. Broll (Eds.), Proceedings of the 4th International Conference on Collaborative Virtual Environments (pp. 80-87). (Proceedings of the 4th International Conference on Collaborative Virtual Environments).