Abstract
Extended Reality (XR) technologies are beginning to enter the mainstream and have the potential to change the way humans interact with computers on a global scale. As with all powerful tools, XR not only has the potential for enormous good, but also brings in a new set of challenges for policy to guide its innovation and development. This paper draws on a wide range of expertise from academia, research and development, and industry to collectively provide guiding principles for XR policy. The authors began discussions and developed a framework at a workshop at ACM SIGCHI 2024 and the ideas presented here are the result of debate, discussion, refinement, and offer next steps for the development of pervasive XR. We present three main principles for XR policy: Trust, Agency, and Inclusivity, along with a cross-cutting theme of Future-Proofing. Each principle is broken down and we offer example implementations. This paper aims to build upon previous work and efforts for fair and equitable XR for all, and further dialogue towards tangible changes in policy to help guide responsible innovation in virtual worlds.
| Original language | English |
|---|---|
| Article number | 1645330 |
| Journal | Frontiers in Virtual Reality |
| Volume | 6 |
| DOIs | |
| Publication status | Published - 6 Oct 2025 |
Funding
The author(s) declare that financial support was received for the research and/or publication of this article. This research was supported by MyWorld, funded by the United Kingdom Research and Innovation, Strength in Places Fund (SIPF00006/1) and EPSRC’s National Research Centre on Privacy, Harm Reduction and Adversarial Influence Online (REPHRAIN), grant number: EP/V011189/1.
| Funders | Funder number |
|---|---|
| MyWorld | SIPF00006/1 |
| Engineering and Physical Sciences Research Council | EP/V011189/1 |
Keywords
- extended reality
- immersive technology
- policy recommendations
- principles for policy
- virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Science Applications
- Computer Graphics and Computer-Aided Design
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