Abstract
Shape-changing displays' dynamic physical affordances have inspired a range of novel hardware designs to support new types of interaction. Despite rapid technological progress, the community lacks a common programming model for developing applications for these visually and physically-dynamic display surfaces. This results in complex, hardware-specific, custom-code that requires significant development effort and prevents researchers from easily building on and sharing their applications across hardware platforms. As a first attempt to address these issues we introduce SDSL, a Shape-Display Shader Language for easily programming shape-changing displays in a hardware-independent manner. We introduce the (graphics-derived) pipeline model of SDSL, an open-source implementation that includes a compiler, runtime, IDE, debugger, and simulator, and show demonstrator applications running on two shape-changing hardware setups.
| Original language | English |
|---|---|
| Title of host publication | CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems |
| Publisher | Association for Computing Machinery |
| Pages | 1121-1126 |
| Number of pages | 6 |
| ISBN (Print) | 9781450331463 |
| DOIs | |
| Publication status | Published - 1 Apr 2015 |
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