Sacred Springs: Teaching Children Local History via Game Jam

Daniela De Angeli, Daniel J Finnegan, Lee Scott

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

10 Citations (SciVal)
71 Downloads (Pure)

Abstract

Game Jams are fun, participatory events aimed at stimulating creativity over a short intense period to produce a working prototype game. We report on a recent game jam, ‘Sacred Spring’, aimed at teaching children about the medical and scientific history of the Roman Baths in the city of Bath, UK. In this paper, we describe the event and its output, with some brief discussion on what we learned from organizing and running the game jam with a group of children aged 6-9 years old. Our aim is to discuss our game jam with the inclusive participatory design (PD) community, contextualizing novel game design and game play based learning strategies in the PD space and devising novel innovations to our PD structure for future workshops.
Original languageEnglish
Title of host publicationProceedings of the 2020 ACM Interaction Design and Children (IDC) conference 2020
Subtitle of host publicationPlanning the World’s Most Inclusive PD Project
Place of PublicationNew York, USA
PublisherAssociation for Computing Machinery
DOIs
Publication statusPublished - 30 Jun 2020

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