Abstract
Game Jams are fun, participatory events aimed at stimulating creativity over a short intense period to produce a working prototype game. We report on a recent game jam, ‘Sacred Spring’, aimed at teaching children about the medical and scientific history of the Roman Baths in the city of Bath, UK. In this paper, we describe the event and its output, with some brief discussion on what we learned from organizing and running the game jam with a group of children aged 6-9 years old. Our aim is to discuss our game jam with the inclusive participatory design (PD) community, contextualizing novel game design and game play based learning strategies in the PD space and devising novel innovations to our PD structure for future workshops.
Original language | English |
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Title of host publication | Proceedings of the 2020 ACM Interaction Design and Children (IDC) conference 2020 |
Subtitle of host publication | Planning the World’s Most Inclusive PD Project |
Place of Publication | New York, USA |
Publisher | Association for Computing Machinery |
DOIs | |
Publication status | Published - 30 Jun 2020 |