Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame

Burkhard C. Wunsche, Michael Abernethy, Sylwia Hyniewska, Zhang Luo, Roshan Prakash Pawar, Sheng Cao, Christopher Brock, Alex Shaw, Christof Lutteroth

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

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Abstract

By immersing themselves in a game users may exert themselves more than they would in every day life. One important driving factor in games and many forms of exercise is competition, at once engaging socially in the activity and trying to outdo an opponent or oneself. Large differences in fitness levels make competition infeasible between some opponents, but exergaming can remedy this with the use of balancing via exertion.We developed a fully immersive virtual cycling race and balanced the competition between opponents by scaling their speed according to how close they were to their target heart rate. Incorporating a virtual reality headset and a vibrant 3D world, users were exhilarated and pushed themselves to high levels of exertion. Our results suggest that balanced games can reduce the performance gap between opponents, and might increase motivation and enjoyment for users with lower fitness level. However, heart-rate balancing might be demotivating for very fit users.

Original languageEnglish
Title of host publication2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ)
EditorsMichael J. Cree
Place of PublicationU. S. A.
PublisherIEEE
ISBN (Electronic)9781665406451
DOIs
Publication statusPublished - 31 Dec 2021
Event36th International Conference on Image and Vision Computing New Zealand, IVCNZ 2021 - Tauranga, New Zealand
Duration: 9 Dec 202110 Dec 2021

Publication series

NameInternational Conference Image and Vision Computing New Zealand
Volume2021-December
ISSN (Print)2151-2191
ISSN (Electronic)2151-2205

Conference

Conference36th International Conference on Image and Vision Computing New Zealand, IVCNZ 2021
Country/TerritoryNew Zealand
CityTauranga
Period9/12/2110/12/21

Keywords

  • Competition
  • Exercise game
  • Exergame
  • Exertion
  • Game balancing
  • Immersion
  • Virtual reality

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

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