Revealing the realities of collaborative virtual reality

Mike Fraser, Tony Glover, Ivan Vaghi, Steve Benford, Chris Greenhalgh, Jon Hindmarsh, Christian Heath

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

48 Citations (SciVal)

Abstract

We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.

Original languageEnglish
Title of host publicationProceedings of the Third International Conference on Collaborative Virtual Environments
EditorsE. Churchill, M. Reddy, E. Churchill, M. Reddy
Pages29-37
Number of pages9
Publication statusPublished - 1 Dec 2000
EventProceedings of the Third International Conference on Collaborative Virtual Environments (CVE 2000) - San Francisco, CA, USA United States
Duration: 10 Sept 200012 Sept 2000

Publication series

NameProceedings of the Third International Conference on Collaborative Virtual Environments

Conference

ConferenceProceedings of the Third International Conference on Collaborative Virtual Environments (CVE 2000)
Country/TerritoryUSA United States
CitySan Francisco, CA
Period10/09/0012/09/00

Keywords

  • Desktop and immersive interfaces
  • Haptic feedback
  • Interaction techniques
  • Network delays
  • Realism

ASJC Scopus subject areas

  • General Engineering

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