Reporters, editors and presenters: Using embodied agents to report on online computer games

Dan Fielding, Mike Fraser, Brian Logan, Steve Benford

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

We present a multi-agent framework to generate reports of players' activities within multi-player computer games. We describe an initial implementation of our framework as an extension to the Capture the Flag game within Unreal Tournament, and sketch future applications of this work including other genres of games, the emergence of games as a spectator sport, implications for pervasive games as well as non-gaming applications.

Original languageEnglish
Title of host publicationProceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004
EditorsN.R. Jennings, C. Sierra, L. Sonenberg, M. Tambe
Pages1530-1531
Number of pages2
Publication statusPublished - 27 Sep 2004
EventProceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004 - New York, NY, USA United States
Duration: 19 Jul 200423 Jul 2004

Publication series

NameProceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004
Volume3

Conference

ConferenceProceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004
CountryUSA United States
CityNew York, NY
Period19/07/0423/07/04

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Fielding, D., Fraser, M., Logan, B., & Benford, S. (2004). Reporters, editors and presenters: Using embodied agents to report on online computer games. In N. R. Jennings, C. Sierra, L. Sonenberg, & M. Tambe (Eds.), Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004 (pp. 1530-1531). (Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004; Vol. 3).