TY - CONF
T1 - Reindeer & wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play
AU - Finnegan, Daniel J.
AU - Velloso, Eduardo
AU - Mitchell, Robb
AU - Mueller, Florian
AU - Byrne, Rich
PY - 2014
Y1 - 2014
N2 - Games designed around digital bodily play involve bodily movement and expression to create engaging gameplay experiences. Most feedback in these games takes the form of visual stimuli. To explore the gameplay mechanics afforded by depriving players from these visual cues, we designed Reindeer & Wolves, a role-playing game where blindfolded players capture other players relying on their hearing alone. Based on our design and play testing, we devised four strategies for designing games that incorporate sensory deprivation as an element of the core mechanic.
AB - Games designed around digital bodily play involve bodily movement and expression to create engaging gameplay experiences. Most feedback in these games takes the form of visual stimuli. To explore the gameplay mechanics afforded by depriving players from these visual cues, we designed Reindeer & Wolves, a role-playing game where blindfolded players capture other players relying on their hearing alone. Based on our design and play testing, we devised four strategies for designing games that incorporate sensory deprivation as an element of the core mechanic.
UR - http://dl.acm.org/citation.cfm?doid=2658537.2661309
UR - http://dx.doi.org/10.1145/2658537.2661309
U2 - 10.1145/2658537.2661309
DO - 10.1145/2658537.2661309
M3 - Paper
SP - 411
EP - 412
ER -