Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation charac- teristics change, leading to distortions in the appearance of texture- mapped mesostructure. Such distortions are undesirable when the represented surface detail is heterogeneous in terms of elasticity (e.g. texture with skin and bone) as the material looks “rubbery”. In this paper we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in real- time. We demonstrate the usefulness of our method in a variety of scenarios: from application to production-quality assets, to real- time modelling previews and digital acting.
|Name||ACM International Conference Proceeding Series|
|Conference||12th European Conference on Visual Media Production (CVMP), 2015|
|Country||UK United Kingdom|
|Period||24/11/15 → 25/11/15|