Real time variable rigidity texture mapping

Darren Cosker, Charalampos Koniaris, Kenny Mitchell

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

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Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation charac- teristics change, leading to distortions in the appearance of texture- mapped mesostructure. Such distortions are undesirable when the represented surface detail is heterogeneous in terms of elasticity (e.g. texture with skin and bone) as the material looks “rubbery”. In this paper we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in real- time. We demonstrate the usefulness of our method in a variety of scenarios: from application to production-quality assets, to real- time modelling previews and digital acting.
Original languageEnglish
Title of host publicationProceedings of the 12th European Conference on Visual Media Production (CVMP), 2015
Place of PublicationNew York, U. S. A.
PublisherAssociation for Computing Machinery
ISBN (Print)9781450335607
Publication statusPublished - 2015
Event12th European Conference on Visual Media Production (CVMP), 2015 - London, UK United Kingdom
Duration: 24 Nov 201525 Nov 2015

Publication series

NameACM International Conference Proceeding Series


Conference12th European Conference on Visual Media Production (CVMP), 2015
Country/TerritoryUK United Kingdom


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