This paper reports a study which evaluates an online racing car simulation game designed to support undergraduate students learning. A game based learning community was created to support undergraduate students learning of engineering at the University of Bath. One hundred and sixty one students (146 males and 15 females), aged between 18 and 22, average age 18, participated in the study. The results indicated that there was a significant increase in the students? knowledge of engineering. They also felt that Racing Academy was motivating. They found it enjoyable, they felt competent playing the game and they put effort into the game. The analysis of the qualitative data is ongoing and will be focussed on investigating whether the students felt that Racing Academy helped their learning. Preliminary analysis suggests that the students did feel that Racing Academy supported their learning, but that further work is needed to fully embed Racing Academy into the course.
|Publication status||Published - Aug 2007|
|Event||12th Annual Biennial Conference for Research on Learning and Instruction - Hungarian Academy of Sciences, Budapest, Hungary|
Duration: 1 Aug 2007 → …
|Conference||12th Annual Biennial Conference for Research on Learning and Instruction|
|City||Hungarian Academy of Sciences, Budapest|
|Period||1/08/07 → …|