Projects per year
Participating in competitive races can be a thrilling experience for athletes, involving a rush of excitement and sensations of flow, achievement, and self-fulfilment. However, for non-athletes, the prospect of competition is often a scary one which affects intrinsic motivation negatively, especially for less fit, less competitive individuals. We propose a novel method making the positive racing experience accessible to non-athletes using a high-intensity cycling VR exergame: by recording and replaying all their previous gameplay sessions simultaneously, including a projected future performance, players can race against a crowd of "ghost" avatars representing their individual fitness journey. The experience stays relevant and exciting as every race adds a new competitor. A longitudinal study over four weeks and a cross-sectional study found that the new method improves physical performance, intrinsic motivation, and flow compared to a non-competitive exergame. Additionally, the longitudinal study provides insights into the longer-term effects of VR exergames.
|Title of host publication||Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems|
|Place of Publication||New York, USA|
|Publisher||Association for Computing Machinery|
|Number of pages||17|
|Publication status||Acceptance date - 16 Jan 2020|
|Name||CHI Conference on Human Factors and Computing Systems|
1/09/15 → 28/02/21
Project: Research council
Michael, A., & Lutteroth, C. (Accepted/In press). Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Vol. 2020-April). (CHI Conference on Human Factors and Computing Systems). Association for Computing Machinery.