Proteus – Semi-Automatic Interactive Structure-from-Motion

Malte Schwarzkopf, Christian Richardt

Research output: Contribution to conferencePoster

1 Citation (Scopus)

Abstract

Proteus is a semi-automatic structure-from-motion implementation that makes it straightforward – even for novice users – to obtain 3D models of real-world objects from digital video sequences. This is facilitated by the user tracing object outlines in key frames of the video. The process of doing so is supported by a novel guidance technique that interactively “snaps” the annotations to object outlines. As a result, Proteus can be used for rapid interactive capture of 3D models that can be used in virtual and augmented reality scenarios such as computer games, online worlds and urban modelling.
Original languageEnglish
Number of pages2
Publication statusPublished - Nov 2009
EventVision, Modeling and Visualization - Braunschweig, Germany
Duration: 16 Nov 200918 Nov 2009
http://vmv09.tu-bs.de/

Workshop

WorkshopVision, Modeling and Visualization
Abbreviated titleVMV
CountryGermany
CityBraunschweig
Period16/11/0918/11/09
Internet address

Keywords

  • structure-from-motion
  • user interfaces

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  • Cite this

    Schwarzkopf, M., & Richardt, C. (2009). Proteus – Semi-Automatic Interactive Structure-from-Motion. Poster session presented at Vision, Modeling and Visualization, Braunschweig, Germany. http://vmv09.tu-bs.de/downloads/posters/sch09.pdf