Proteus is a semi-automatic structure-from-motion implementation that makes it straightforward – even for novice users – to obtain 3D models of real-world objects from digital video sequences. This is facilitated by the user tracing object outlines in key frames of the video. The process of doing so is supported by a novel guidance technique that interactively “snaps” the annotations to object outlines. As a result, Proteus can be used for rapid interactive capture of 3D models that can be used in virtual and augmented reality scenarios such as computer games, online worlds and urban modelling.
|Number of pages||2|
|Publication status||Published - Nov 2009|
|Event||Vision, Modeling and Visualization - Braunschweig, Germany|
Duration: 16 Nov 2009 → 18 Nov 2009
|Workshop||Vision, Modeling and Visualization|
|Period||16/11/09 → 18/11/09|
- user interfaces