Promoting healthy adolescent lifestyles through serious games: Enacting a multidisciplinary approach

Ian Dunwell, Laura A. Condon, Kim C.M. Bul, Alexandra R. Lang, Sarah Atkinson, Neil S. Coulson, Emily Collins

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Long-term health risks associated with unhealthy lifestyles present a significant current and future burden for healthcare providers. Adolescence represents a critical time for intervention, as habits formed during this period can persist throughout adult life. Given the prevalence of gaming as an entertainment medium amongst adolescents, and subsequent potential for engagement, the use of serious games to promote changes in lifestyle behaviour offers a potential solution. Creating such games requires a breadth of multidisciplinary expertise, working collaboratively to create research-informed designs which reflect both behavioural theory and entertainment game design best practices. In this chapter, challenges and benefits associated with multidisciplinary design are identified and discussed, with strategies presented to overcome and avoid potential issues. With reference to a current project, the perspectives of the theorist, iterative designer, and game developer are contrasted, providing a reference for future projects implementing multidisciplinary approaches to serious game design.

Original languageEnglish
Title of host publicationSerious Games and Edutainment Applications
Subtitle of host publicationVolume II
PublisherSpringer International Publishing
Pages323-348
Number of pages26
ISBN (Electronic)9783319516455
ISBN (Print)9783319516431
DOIs
Publication statusPublished - 1 Jan 2017

Keywords

  • Games for health
  • Lifestyle intervention
  • Multidisciplinary design
  • Serious games

ASJC Scopus subject areas

  • Computer Science(all)
  • Social Sciences(all)

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  • Cite this

    Dunwell, I., Condon, L. A., Bul, K. C. M., Lang, A. R., Atkinson, S., Coulson, N. S., & Collins, E. (2017). Promoting healthy adolescent lifestyles through serious games: Enacting a multidisciplinary approach. In Serious Games and Edutainment Applications: Volume II (pp. 323-348). Springer International Publishing. https://doi.org/10.1007/978-3-319-51645-5_15