Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience

Ethan Wilson, Azim Ibragimov, Michael Proulx, Sai Deep Tetali, Kevin Butler, Eakta Jain

Research output: Contribution to journalArticlepeer-review

1 Citation (SciVal)
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Abstract

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks [14]. The state of our knowledge about currently existing privacy mechanisms is limited to privacy-utility trade-off curves based on data-centric metrics of utility, such as prediction error, and black-box threat models. We propose that for interactive VR applications, it is essential to consider user-centric notions of utility and a variety of threat models. We develop a methodology to evaluate real-time privacy mechanisms for interactive VR applications that incorporate subjective user experience and task performance metrics. We evaluate selected privacy mechanisms using this methodology and find that re-identification accuracy can be decreased to as low as 14% while maintaining a high usability score and reasonable task performance. Finally, we elucidate three threat scenarios (black-box, black-box with exemplars, and white-box) and assess how well the different privacy mechanisms hold up to these adversarial scenarios. This work advances the state of the art in VR privacy by providing a methodology for end-to-end assessment of the risk of re-identification attacks and potential mitigating solutions.
Original languageEnglish
Pages (from-to)2257-2268
Number of pages12
JournalIEEE Transactions on Visualization and Computer Graphics
Volume30
Issue number5
Early online date8 Mar 2024
DOIs
Publication statusPublished - 31 May 2024

Keywords

  • Virtual reality
  • eye tracking
  • privacy

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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