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Abstract

Rugby is a contact sport with a high risk of injury. Scrums are a key component of the game and represent a collision event associated with serious injuries, especially to the cervical spine. Traditional methods for measuring scrum forces rely on both pressure sensors and scrum machines, but these have limitations for on-field monitoring. Thus, this study investigates the feasibility of using a machine learning approach to predict contact forces in rugby scrummaging during real-game situations, based on only anatomical landmarks of players extracted from video footage. A recurrent neural network (RNN) model was trained to predict contact forces from velocity signals. A dataset of eleven rugby teams (22 forward packs, n = 176 players) during on-field scrum engagements was used. Data augmentation techniques using a generative adversarial network and the Mixup technique were applied to increase the size of the training dataset. The RNN was trained using time-dependent data, with 2D trajectories from video landmarks as inputs and force signals from pressure sensors as outputs. The RNN´s prediction results showed good to excellent agreement between the predicted and measured time-dependent normal contact force signals, with a mean correlation of 0.95 ± 0.05. The mean normalized RMSE was 9.3 ± 4.3% and the mean normalized absolute difference in peak force was 6.7 ± 5.5%. This study demonstrated the feasibility of using RNNs to quantify contact forces in rugby scrummaging using only single-camera video, without players wearing sensors. In combination with a 2D human pose estimation model, the ANN trained in this study could support performance analysis, coaching, technique correction, and injury prediction using in-game data.
Original languageEnglish
Article numbere0330097
JournalPLoS ONE
Volume21
Issue number4 April
Early online date8 Apr 2026
DOIs
Publication statusPublished - 8 Apr 2026

Data Availability Statement

Data will be available at https://doi.org/10.5281/zenodo.18048888.

Funding

Funding: This study was partly supported by the Spanish Research Agency through a grant awarded to J.C. and G.S. (PID2023-150189NA-I00) and Universitat Politècnica de Catalunya. The specific roles of these authors are articulated in the ‘author contributions’ section. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript. The dataset used in this study was previously collected and published by Cazzola et al. [13] within the project Biomechanics of the Rugby Scrum funded by the International Rugby Board. It contains data of 176 elite rugby players from eleven professional teams (22 forward packs of 8 players: 853.9 ± 28.0 kg per pack). Data collection from these participants was carried out following the institutional ethics committee at the University of Bath, School for Health Research Ethics Approval Panel, and after individual written informed consent was provided by each participant. This dataset consisted of top-view videos and raw kinetic data collected during on-field contested scrum engagements between professional rugby teams. To boost the generalization of the ANN´s model, three different engagement techniques were included in the dataset. Each team (two forward packs, referred to as ‘Team A’ and ‘Team B’) performed between 12 and 16 scrums (resulting in a total of 330 scrummaging trials) using the engagement techniques of crouch-touch-pause-engage (CTPE), crouch-touch-set (CTS), and PreBind, in which props prebind with the opposition prior to the ‘Set’ command. Players’ movements were recorded from a top-view camera (HVR-Z5, Sony, Japan) at 50 Hz. Scrummaging contact forces were estimated from pre-calibrated [40] pressure sensors (F-Scan, Tekscan Inc, USA, 500 Hz) attached to the left and right shoulders of the front-row players from ‘Team A’ (Fig 1).

FundersFunder number
Universitat Politècnica de Catalunya
International Rugby Board
Agencia Estatal de InvestigaciónPID2023-150189NA-I00

    ASJC Scopus subject areas

    • General

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