In this research we tackle the problem of rendering complex models which are created using implicit primitives, blending operators, affine transformations and constructive solid geometry in a design environment that organizes all these in a scene graph data structure called BlobTree. We propose a fast, scalable, parallel polygonization algorithm for BlobTrees that takes advantage of multicore processors and SIMD optimization techniques available on modern architectures. Efficiency is achieved through the usage of spatial data structures and SIMD optimizations for BlobTree traversals and the computation of mesh vertices and other attributes. Our solution delivers interactive visualization for modeling systems based on BlobTree scene graph.
|Title of host publication||Eurographics Symposium on Parallel Graphics and Visualization, EGPGV 2012, Cagliari, Italy, May 13-14, 2012: Proceedings|
|Editors||Hank Childs, Torsten Kuhlen, Fabio Marton|
|Publisher||Eurographics: European Association for Computer Graphics|
|Number of pages||10|
|Publication status||Published - 2012|
|Name||Eurographics Symposium on Parallel Graphics and Visualization|
Shirazian, P., Wyvill, B., & Duprat, J-L. (2012). Polygonization of implicit surfaces on multi-core architectures with SIMD instructions. In H. Childs, T. Kuhlen, & F. Marton (Eds.), Eurographics Symposium on Parallel Graphics and Visualization, EGPGV 2012, Cagliari, Italy, May 13-14, 2012: Proceedings (pp. 89-98). (Eurographics Symposium on Parallel Graphics and Visualization). Eurographics: European Association for Computer Graphics. https://doi.org/10.2312/EGPGV/EGPGV12/089-098