Plasticine Shading

Lindsey Howell, Peter Hall, Philip Child

Research output: Contribution to conferencePaperpeer-review

Abstract

Plasticine is a core material in the production of stop-motion animation. In some situations it is valuable to use computer simulation techniques to generate objects that appear to be made of plasticine. In order to render this material accurately, we present a new shading model which is based on the true physical properties of plasticine. We show that our new model represents the material approximately 20% more accurately than other existing state of the art surface shaders. Results are shown comparing our new model to state of the art models and to an existing solution used in production.
Original languageEnglish
DOIs
Publication statusPublished - Nov 2014

Fingerprint

Dive into the research topics of 'Plasticine Shading'. Together they form a unique fingerprint.

Cite this