Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use

Emily Collins, Jonathan Freeman, Tomas Chamarro-Premuzic

Research output: Contribution to journalArticle

65 Citations (Scopus)

Abstract

This research investigated the associations between personality traits and both normal and problematic massively multiplayer online role playing game (MMORPGs) play, as measured by a self report scale. A total of 225 participants completed the online questionnaire, 66 of whom played MMORPGs. Correlational analyses indicated that low levels of functional impulsivity and agreeableness alongside high levels of verbal aggression and video game dependency were associated with greater amount of time spent playing MMORPGs. When comparing problematic and non-problematic MMORPG players directly, problematic players were found to be lower in self regulation, dysfunctional impulsivity and agreeableness, suggesting that these traits may be important in the development and maintenance of problematic MMORPG use.

Original languageEnglish
Pages (from-to)133-138
Number of pages6
JournalPersonality and Individual Differences
Volume52
Issue number2
Early online date28 Oct 2011
DOIs
Publication statusPublished - 1 Jan 2012

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Role Playing
Personality
Impulsive Behavior
Video Games
Aggression
Self Report
Maintenance
Research

Keywords

  • Big Five
  • Emotional intelligence
  • Impulsivity
  • Massively multiplayer online role playing games
  • MMORPGs
  • Problematic video game use
  • Self regulation
  • Sensation seeking

ASJC Scopus subject areas

  • Psychology(all)

Cite this

Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use. / Collins, Emily; Freeman, Jonathan; Chamarro-Premuzic, Tomas.

In: Personality and Individual Differences, Vol. 52, No. 2, 01.01.2012, p. 133-138.

Research output: Contribution to journalArticle

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