Performing thrill: Designing telemetry systems and spectator interfaces for amusement rides

Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves, Steve Benford, Brendan Walker, Michael Wright

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

54 Citations (SciVal)

Abstract

Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and acceleration data, streaming them live to spectator interfaces and a watching audience. In this paper, we present a study of this event, which draws on video recordings and post-event interviews, and which highlights the experiences of riders, spectators and ride operators. Our study shows how the telemetry system transformed riders into performers, spectators into an audience, and how the role of ride operator began to include aspects of orchestration, with the relationship between all three roles also transformed. Critically, the introduction of a telemetry system seems to have had the potential to re-connect riders/performers back to operators/orchestrators and spectators/audience, re-introducing a closer relationship that used to be available with smaller rides. Introducing telemetry to a real-world situation also creates significant complexity, which we illustrate by focussing on a moment of perceived crisis.

Original languageEnglish
Title of host publication26th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings, CHI 2008
Pages1167-1176
Number of pages10
DOIs
Publication statusPublished - 6 Apr 2008
Event26th Annual CHI Conference on Human Factors in Computing Systems, CHI 2008 - Florence, Italy
Duration: 5 Apr 200810 Apr 2008

Conference

Conference26th Annual CHI Conference on Human Factors in Computing Systems, CHI 2008
Country/TerritoryItaly
CityFlorence
Period5/04/0810/04/08

Keywords

  • Amusement
  • Biosensing
  • Fairground
  • Heart rate
  • Orchestration
  • Performance
  • Spectator interface
  • Telemetry
  • Theme-park
  • Wearable computing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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