Perception and Interactive Technology

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

“What does it mean, to see?” was the question that David Marr used to motivate his computation approach to understanding Vision (Marr, 1982). Marr's answer, building on Aristotle, was that “vision is the process of discovering from images what is present in the world, and where it is” (p. 3). Although we humans might have a preference for visual perception, we are endowed with other senses that provide us with a rich experience (Chapter 14, this volume). Therefore the broader question might be: What does it mean, to perceive? Although this might be seen as a philosophical question of sorts, it gets to the important issue of how we define perceptual experience scientifically so that we may study it. The importance of defining it is crucial for research applications: If we aim to restore a sense such as vision in blindness or hearing in deafness, what does it mean to see or to hear such that we will know when restoration has been successful? This chapter reviews the interaction between multisensory perception and interactive technological approaches to sensory rehabilitation.
LanguageEnglish
Title of host publicationThe Stevens’ Handbook of Experimental Psychology and Cognitive Neuroscience, Volume 2 (4th ed.)
PublisherJohn Wiley & Sons, Inc.
ISBN (Electronic)9781119170174
ISBN (Print)9781119170167
StatusPublished - Apr 2018

Fingerprint

Blindness
Interaction
Rehabilitation
Aristotle
Perceptual Experience
Restoration
Visual Perception
Deafness
Hearing

Cite this

Scheller, M., Petrini, K., & Proulx, M. (2018). Perception and Interactive Technology. In The Stevens’ Handbook of Experimental Psychology and Cognitive Neuroscience, Volume 2 (4th ed.) John Wiley & Sons, Inc..

Perception and Interactive Technology. / Scheller, Meike; Petrini, Karin; Proulx, Michael.

The Stevens’ Handbook of Experimental Psychology and Cognitive Neuroscience, Volume 2 (4th ed.). John Wiley & Sons, Inc., 2018.

Research output: Chapter in Book/Report/Conference proceedingChapter

Scheller, M, Petrini, K & Proulx, M 2018, Perception and Interactive Technology. in The Stevens’ Handbook of Experimental Psychology and Cognitive Neuroscience, Volume 2 (4th ed.). John Wiley & Sons, Inc.
Scheller M, Petrini K, Proulx M. Perception and Interactive Technology. In The Stevens’ Handbook of Experimental Psychology and Cognitive Neuroscience, Volume 2 (4th ed.). John Wiley & Sons, Inc. 2018
Scheller, Meike ; Petrini, Karin ; Proulx, Michael. / Perception and Interactive Technology. The Stevens’ Handbook of Experimental Psychology and Cognitive Neuroscience, Volume 2 (4th ed.). John Wiley & Sons, Inc., 2018.
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