PDE-based facial animation: Making the complex simple

Yun Sheng, Philip Willis, G G Castro, H Ugail

Research output: Chapter or section in a book/report/conference proceedingChapter or section

8 Citations (SciVal)


Direct parameterisation is among the most widely used facial animation techniques but requires complicated ways to animate face models which have complex topology. This paper develops a simple solution by introducing a PDE-based facial animation scheme. Using a PDE face model means we only needs to animate a group of boundary curves without using any other conventional surface interpolation algorithms. We describe the basis of the method and show results from a practical implementation.
Original languageEnglish
Title of host publicationAdvances in Visual Computing, Part II, Proceedings
EditorsG Bebis, R Boyle, B Parvin, D Koracin, P Remagnino, F Porikli, J Peters, J Klosowski, L Arns, Y K Chun, T M Rhyne, L Monroe
Place of PublicationBerlin, Heidelberg
Number of pages10
ISBN (Electronic)978-3-540-89646-3
ISBN (Print)978-3-540-89645-6
Publication statusPublished - 2008
Event4th International Symposium on Visual Computing: ISVC 2008: Advances in Visual Computing - Las Vegas, USA United States
Duration: 1 Dec 20083 Dec 2008

Publication series

NameLecture Notes in Computer Science


Conference4th International Symposium on Visual Computing
Abbreviated titleISVC 2008
Country/TerritoryUSA United States
CityLas Vegas


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