Abstract
This paper addresses the process of patterning reconfigurable video narrative by architectural theory, through a case-study of practice-based research on the interactive small-screen movie Gormenghast Explore. It focuses on the topography of cinematic narrative as architectural construction, refashioning Kevin Lynch?s urban categories and Christian Norberg-Schulz?s concept of place as design ontology. This architectural framework provides an effective representation for both navigable narrative content and 3D interface.
| Original language | English |
|---|---|
| Pages (from-to) | 243-256 |
| Number of pages | 14 |
| Journal | Digital Creativity |
| Volume | 17 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - Dec 2006 |
Keywords
- 3D navigable narrative
- Design ontology
- Cinematics for broadband
- Reconfigurable video
- Interactive narrativity
- Promenade architecturale
- Architectural montage