Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments

J Sussner, M Thomas, Paul Richens

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

This paper addresses the process of patterning reconfigurable video narrative by architectural theory, through a case-study of practice-based research on the interactive small-screen movie Gormenghast Explore. It focuses on the topography of cinematic narrative as architectural construction, refashioning Kevin Lynch?s urban categories and Christian Norberg-Schulz?s concept of place as design ontology. This architectural framework provides an effective representation for both navigable narrative content and 3D interface.
Original languageEnglish
Pages (from-to)243-256
Number of pages14
JournalDigital Creativity
Volume17
Issue number4
DOIs
Publication statusPublished - Dec 2006

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Topography
Ontology
Cinema
Elevation
Interactive Narrative
Movies
Architectural Theory

Keywords

  • 3D navigable narrative
  • Design ontology
  • Cinematics for broadband
  • Reconfigurable video
  • Interactive narrativity
  • Promenade architecturale
  • Architectural montage

Cite this

Patterning reconfigurable narrative: Interactive cinema as architectural elevation within 3D interactive digital environments. / Sussner, J; Thomas, M; Richens, Paul.

In: Digital Creativity, Vol. 17, No. 4, 12.2006, p. 243-256.

Research output: Contribution to journalArticle

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