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Packet Reading for Network Emulation

  • R Bradford
  • , R Simmonds
  • , B Unger

Research output: Contribution to conferencePaper

9   Link opens in a new tab Citations (SciVal)

Abstract

A network emulator, such as the Internet Protocol Traffic and Network Emulator (IP-TNE), enables real applications running on external hosts to interact via a virtual network modelled within the emulator. It combines a real-time network simulation engine with methods to capture specific packets from a network and write packets back to the network with customised headers. This paper explains the reading and writing of packets. It describes which components can be implemented in a portable manner and which need to be implemented in different ways on different operating systems. Both kernel level and user level packet filtering are examined and performance results using gigabit Ethernet and various readers are presented.
Original languageEnglish
Pages150--157
Number of pages8
DOIs
Publication statusPublished - Aug 2001
EventProceedings MASCOTS 2001: TheIEEE/ACM International Symposium on Modeling, Analysis and Simulation ofComputer and Telecommunication Systems -
Duration: 1 Aug 2001 → …

Conference

ConferenceProceedings MASCOTS 2001: TheIEEE/ACM International Symposium on Modeling, Analysis and Simulation ofComputer and Telecommunication Systems
Period1/08/01 → …

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