Abstract
In 3D environments, objects can be difficult to select when they overlap, as this affects available target area and increases selection ambiguity. We introduce Outline Pursuits which extends a primary pointing modality for gaze-assisted selection of occluded objects. Candidate targets within a pointing cone are presented with an outline that is traversed by a moving stimulus. This affords completion of the selection by gaze attention to the intended target's outline motion, detected by matching the user's smooth pursuit eye movement. We demonstrate two techniques implemented based on the concept, one with a controller as the primary pointer, and one in which Outline Pursuits are combined with head pointing for hands-free selection. Compared with conventional raycasting, the techniques require less movement for selection as users do not need to reposition themselves for a better line of sight, and selection time and accuracy are less affected when targets become highly occluded.
Original language | English |
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Title of host publication | CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
Pages | 1-13 |
Number of pages | 13 |
ISBN (Print) | 9781450367080 |
DOIs | |
Publication status | Published - 23 Apr 2020 |
Bibliographical note
© ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI'20 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3313831.3376438; CHI 2020 ; Conference date: 25-04-2020 Through 30-04-2020Keywords
- Virtual reality
- Smooth pursuits
- Eye tracking
- Occlusion